Sabaki Level 1 of the Dungeon (10, 37, D:1) a ball python corpse (skeletalised by now) (21, 3, D:1) a rat skeleton a hobgoblin skeleton (51, 27, D:1) a +0 robe (52, 13, D:1) 3 stones a +0 whip Level 2 of the Dungeon [Shop] Ziuki's Assorted Antiques a scroll of summoning (209 gold) a potion of enlightenment (110 gold) a +4 chain mail of cold resistance (726 gold) a +0 ring mail (88 gold) an orb of guile (572 gold) a scroll of silence (209 gold) a phantom mirror (880 gold) a Gell's gravitambourine (2/2) (880 gold) a scroll of identify (44 gold) [Shop] Vitiag Renock's Magic Scroll Shoppe a scroll of immolation (56 gold) a scroll of teleportation (42 gold) a scroll of noise (unknown) (14 gold) a scroll of identify (28 gold) a scroll of blinking (unknown) (133 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of blinking (unknown) (133 gold) a scroll of identify (28 gold) [Shop] Takefush's Jewellery Shoppe the ring "Legialyu" {rC+ rN+ Int+5} (623 gold) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). a ring of see invisible (unknown) (210 gold) an amulet of wildshape (unknown) (420 gold) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (805 gold) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). a +6 ring of dexterity (unknown) (504 gold) a ring of magical power (unknown) (280 gold) a +6 ring of dexterity (unknown) (504 gold) a ring of protection from cold (unknown) (350 gold) a ring of positive energy (unknown) (280 gold) [Shop] Obih Zysch's Weapon Emporium a +0 whip (30 gold) a +0 dagger (24 gold) a +0 short sword (36 gold) 2 throwing nets (72 gold) a +0 long sword (42 gold) a +0 whip (30 gold) a +0 mace (36 gold) a +0 sling (18 gold) a +0 long sword (42 gold) (3, -2, D:2) a +0 club a goblin corpse (skeletalised by now) (6, -3, D:2) a +0 dagger 3 stones a hobgoblin skeleton a rat skeleton (11, 5, D:2) a ball python corpse (skeletalised by now) (18, 16, D:2) a jackal skeleton a jackal skeleton (27, 23, D:2) a +0 short sword (31, 3, D:2) a +0 club (36, -11, D:2) a +0 robe (37, -16, D:2) a +0 club a kobold corpse (skeletalised by now) (41, 3, D:2) a +0 club a rat skeleton (50, -2, D:2) a +0 robe (56, 4, D:2) a +0 dagger (56, 6, D:2) a bat skeleton Level 3 of the Dungeon (24, -8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (28, 16, D:3) a bat corpse (skeletalised by now) (30, 37, D:3) a bat corpse (skeletalised by now) (34, 7, D:3) a +0 ring mail (38, 26, D:3) a quokka corpse (skeletalised by now) (41, 25, D:3) a +0 long sword (43, -11, D:3) the +8 whip of Supply {heavy, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (46, 23, D:3) a staff of earth (47, -1, D:3) a hobgoblin corpse (skeletalised by now) (51, 24, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a wand of flame (22) (2, -10, D:4) a +0 robe (4, 9, D:4) a +0 robe (5, 0, D:4) a +0 hand axe (9, 10, D:4) a +0 dagger a kobold corpse (16, 14, D:4) a +0 war axe