Seeded DCSS version 0.33-a0-781-g979fcb14f9 (webtiles) character file. Game seed: 7574360209250363309 (custom seed) 16 SageDae the Tinkerer (level 2, 0/19 HPs) Began as a Merfolk Forgewright on Jan 20, 2025. Slain by a ball python (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (938 turns). SageDae the Tinkerer (Merfolk Forgewright) Turns: 938, Time: 00:01:31 Health: 0/19 AC: 2 Str: 10 XL: 2 Next: 58% Magic: 4/5 EV: 1 Int: 14 God: Gold: 40 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . l - +0 demon blade rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: constricted A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 hammer f - a +1 dagger of venom h - a +0 rapier l - a +0 demon blade (weapon) Armour c - a +0 robe (worn) e - the +0 toga "Victory" {*Victory Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. k - an orb of energy Scrolls g - a scroll of identify Potions b - a potion of magic d - a potion of might i - a potion of heal wounds j - 2 potions of berserk rage Skills: + Level 0.0 Fighting + Level 3.2 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting * Level 4.4 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 26% 2d4 6% 2 Launch Clockwork Bee Frge 13% N/A 12% 3 Magic Dart Conj 4% 1d3 24% 1 Shock Conj/Air 4% 1d3 24% 1 Searing Ray Conj 2% 2d4 34% 2 Swiftness Air 1% N/A 56% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 67% 4 Forge Lightning Spire Air/Frge 7% 3d4 67% 4 Airstrike Air 0% 2d(1-17) 93% 4 Fulminant Prism Conj/Alch 0% 3d5 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The hobgoblin closely misses you. The grapnel guides your strike. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. x2 You are too injured to fight recklessly! You slash the hobgoblin! You kill the hobgoblin! You start resting. Magic restored. You start resting. HP restored. You climb downwards. The orc barely misses you. The ball python closely misses you. The ball python barely misses you. The orc hits you with a +0 mace. There is a stone staircase leading up, spattered with blood here. The kinetic grapnel hits the orc. The orc is heavily wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. The orc hits you with a +0 mace. The ball python bites you but does no damage. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The orc hits you with a +0 mace. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Unknown command. You are too injured to fight recklessly! The grapnel guides your strike. You hit the orc. You kill the orc! The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the ball python. The ball python bites you. You die... ....... ....... #####....... . #.........# #.## #.........# B... #.........# #..####.........# #...............# #........@S.....# ##..###..)......# #.. #........... #.. #.........## #.. ####.##.### #.. .# .# #.. .# # .. You could see a ball python. Vanquished Creatures A dart slug (D:1) An orc (D:2) A ball python (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) 3 kobolds 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SageDae the Merfolk Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 233 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 264 | D:1 | Found a faded altar of an unknown god. 833 | D:2 | Found the +0 toga "Victory" {*Victory Clar} 857 | D:2 | Got the +0 toga "Victory" {*Victory Clar} 938 | D:2 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, shapermc_ecumenical_altar_gd D:2: layout_loops_ring, basic_altar Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Stealth | | 2.1 Spellcasting | | 2.0 Forgecraft | | 4.4 Action || total ---------------------------++------- Melee: Mace || 2 Dagger || 6 Demon blade || 7 Cast: Kinetic Grapnel || 14 Use: Scroll || 4 Stab: Sleeping || 1 Armour: Robe || 25 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 941 | 925 | 16 | 88 | 713 | 2 | 470.5 | Dungeon | 941 | 925 | 16 | 88 | 713 | 2 | 470.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 896 daAuts D:2: 45 daAuts