Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6519017619222568530 23 Saint the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on May 6, 2024. Mangled by Terence ... wielding a +6 mace of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (977 turns). Saint the Conjurer (Deep Elf Conjurer) Turns: 977, Time: 00:02:16 Health: -6/15 AC: 2 Str: 4 XL: 2 Next: 75% Magic: 0/8 EV: 12 Int: 22 God: Gold: 71 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . e - +0 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of flight HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: flying A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons e - a +0 dagger of venom (weapon) m - a +1 long sword of holy wrath Missiles g - 5 curare-tipped darts Armour a - a +0 robe (worn) d - a +0 ring mail Jewellery c - a ring of flight (left hand) Scrolls f - a scroll of brand weapon j - a scroll of teleportation {unknown} Potions b - a potion of magic h - a potion of might {unknown} i - 2 potions of enlightenment {unknown} k - a potion of mutation {unknown} l - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Irradiate Conj/Alch 7% 3d14 75% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Terence Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +6 mace of protection and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence barely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +6 mace of protection and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +6 mace of protection and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +6 mace of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +6 mace of protection! Ouch! That really hurt! You die... Terence says, "Time to find some more victims." ######...# #.# #...# #.# #...# #.# ##'## #.# #..# ########.# #.## #<.......# #.# ########## #.# #@# ##@# #..# #.## #.# #.# #.# #.# #..# You could see Terence. Vanquished Creatures 3 bats (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 5 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Saint the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 265 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 760 | D:2 | Noticed Robin 954 | D:2 | Noticed Terence 959 | D:2 | Learned a level 2 spell: Searing Ray 977 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic D:2: layout_basic, grunt_ministairs_4, uniq_robin, uniq_terence, uniq_natasha Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 42 Searing Ray || 1 Use: Scroll || 2 Armour: Robe || 6 Dodge: Dodged || 11