Saint the Dungeon [Shop] Qeil's Book Shoppe a parchment of Eringya's Surprising Crocodile (324 gold) a parchment of Swiftness (259 gold) a parchment of Eringya's Noxious Bog (453 gold) a parchment of Curse of Agony (388 gold) a parchment of Ozocubu's Refrigeration (518 gold) a parchment of Fugue of the Fallen (259 gold) a parchment of Platinum Paragon (648 gold) a parchment of Haunt (518 gold) a parchment of Kiss of Death (129 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Patience {+Inv rPois Will-} [lupine talisman] +Inv: It lets you turn invisible. rPois: It protects you from poison. Will-: It decreases your willpower. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a parchment of Summon Hydra (60, 37, D) a parchment of Iskenderun's Mystic Blast (61, 8, D) a +0 arbalest (61, 9, D) a +0 arbalest (61, 16, D) a fortress talisman (61, 26, D) a +2 plate armour of willpower (61, 37, D) a +0 chain mail of death (61, 40, D) 108 gold pieces (62, 9, D) a +0 shortbow (62, 16, D) a +2 ring mail of positive energy (62, 17, D) a +0 scale mail of command (62, 26, D) an amulet of regeneration (62, 37, D) a +2 orcbow of freezing (unseen) (63, 9, D) a +2 shortbow of draining a +0 arbalest (63, 17, D) a staff of fire (63, 26, D) the +3 leather armour of Nixikhlu {rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (63, 37, D) a +0 vampiric whip (unseen) (64, 16, D) a staff of cold (64, 17, D) a +1 short sword of draining (64, 27, D) a +3 leather armour of poison resistance an amulet of the acrobat a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +3 orcbow of flaming (69, 0, D) 2 potions of might (69, 40, D) a +0 leather armour a +0 long sword (70, 8, D) a +4 mace of venom (unseen) (70, 9, D) a +2 robe of cold resistance (70, 40, D) a +0 ring mail a +0 long sword (71, 8, D) a +0 dagger (71, 12, D) a +1 mace of protection a +0 robe (71, 27, D) a +1 ring mail of fire resistance (71, 36, D) a +0 leather armour a +0 dagger a +0 shortbow a +6 chain mail of ponderousness (71, 37, D) the +3 orcbow "Gaitiwe" {flame, Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). (71, 39, D) a +0 ring mail a +0 dagger (72, 8, D) a +1 flail of protection (72, 26, D) a staff of necromancy (72, 27, D) a +3 scale mail of command (72, 36, D) a staff of alchemy (72, 37, D) the +8 scimitar "Fith" {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (72, 39, D) a +0 robe a +0 rapier (72, 41, D) a +0 robe a +0 long sword (73, 1, D) a +2 great sword of flaming (73, 17, D) the +6 sling of the Abyss {elec, ^Fragile rF++ rCorr} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (73, 37, D) a staff of air (74, 38, D) a +0 buckler a +0 ring mail a +0 scimitar (75, 1, D) a staff of air (unseen)