Saint the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (13, 0, D) a +0 short sword (61, 1, D) a +0 hand axe a +0 leather armour (61, 8, D) a +2 short sword of venom (61, 19, D) a +0 mace a +0 scale mail (61, 26, D) a +1 cloak of willpower (unseen) (62, 0, D) a +0 plate armour of cold resistance (62, 8, D) a staff of conjuration (62, 9, D) a +2 pair of boots of rampaging (62, 16, D) a +0 dagger (62, 17, D) a +4 sling of freezing (62, 26, D) a +0 great mace of draining (62, 27, D) a +0 dagger (63, 0, D) a +0 flail (63, 1, D) a +0 dagger a +0 robe (63, 16, D) a staff of conjuration (63, 17, D) a +0 chain mail (63, 19, D) a +0 great mace a +3 scale mail of cold resistance (63, 26, D) the staff "Luwul" {rPois rN+ Will+ Int+5 Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. (unseen) (63, 27, D) a parchment of Dragon's Call (64, 16, D) a ring of resist corrosion (64, 17, D) a +0 helmet of light (64, 19, D) a +0 arbalest a +0 war axe a +0 scale mail (64, 20, D) a +0 war axe a +0 chain mail (64, 21, D) a +0 great mace a +0 ring mail a +0 robe (64, 26, D) a parchment of Yara's Violent Unravelling (64, 27, D) a +0 pair of gloves of stealth (65, 26, D) a +2 dagger of protection (unseen) (67, 0, D) a +4 plate armour of archery (69, 0, D) a +0 great sword of flaming (69, 15, D) a +0 hand axe (70, 8, D) the inkwell talisman of Limited Liability {Will+} [inkwell talisman] Will+: It increases your willpower. (70, 9, D) a +0 halberd a +5 lajatang (71, 8, D) the +3 shortbow "Nemm" {freeze, rPois MP+5 Str+2} rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Str+2: It affects your strength (+2). (71, 17, D) the +1 scale mail of Ikigosem {rF+} rF+: It protects you from fire. (71, 26, D) a +6 ring of intelligence (71, 27, D) a parchment of Hailstorm (71, 42, D) 36 gold pieces a +0 long sword a +0 robe (72, 8, D) a storm talisman (72, 16, D) a +0 hand axe (72, 17, D) a +0 mace a +0 club (72, 26, D) a scroll of brand weapon (72, 27, D) a staff of conjuration (unseen) (73, 16, D) a +0 long sword a +2 short sword of freezing (73, 17, D) a +2 hand axe of freezing (73, 18, D) a +0 dagger a +0 robe (73, 26, D) a +3 heavy halberd (73, 27, D) a +6 ring of strength (73, 36, D) a sack of spiders (75, 1, D) the +2 leather armour of Surho {^Drain Fly MP+8} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. MP+8: It affects your magic capacity (+8).