Saint Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 5, D:1) a +0 ring mail (12, -2, D:1) a +0 long sword (17, 4, D:1) a hobgoblin skeleton (28, -2, D:1) a ball python skeleton (32, -2, D:1) a frilled lizard skeleton (34, 30, D:1) a quokka skeleton (43, 2, D:1) a +0 dagger a goblin skeleton (48, -4, D:1) a rat corpse (skeletalised by now) (48, 13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (3, -11, D:2) a ball python corpse (10, -7, D:2) a +0 dagger a goblin skeleton (10, -2, D:2) a +0 spear (13, 15, D:2) a +0 mace (14, 12, D:2) a rat corpse (skeletalised by now) (18, 19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (23, -13, D:2) a +0 short sword (25, 7, D:2) a rat skeleton (26, 12, D:2) a +0 dagger (34, -23, D:2) a bat corpse (35, -20, D:2) a +0 dagger (40, 22, D:2) a +0 scale mail (43, 3, D:2) a +0 hammer