Saint1 Level 1 of the Dungeon (0, 0, D:1) 5 stones (0, 4, D:1) a +0 ring mail (20, 12, D:1) a ball python skeleton (21, 7, D:1) 2 stones a +0 whip (21, 21, D:1) a +0 spear (29, 6, D:1) a frilled lizard skeleton (29, 9, D:1) a bat skeleton (33, 32, D:1) a +0 dagger 3 stones a kobold skeleton (47, 0, D:1) a +0 dagger (47, 7, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (48, 33, D:1) a hobgoblin corpse (skeletalised by now) (49, 33, D:1) a +0 club a goblin corpse (skeletalised by now) (52, 17, D:1) a +0 leather armour (52, 21, D:1) a hobgoblin corpse (skeletalised by now) (53, 7, D:1) 9 stones (55, 9, D:1) 5 poisoned darts (58, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (58, 11, D:1) a frilled lizard corpse (skeletalised by now) (58, 20, D:1) 9 stones (61, 0, D:1) 6 stones (61, 7, D:1) a +0 dagger Level 2 of the Dungeon (3, 39, D:2) 5 stones (9, 14, D:2) the staff "Histucy" {rElec Int+4 Air} [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (12, 35, D:2) a +0 mace (23, 49, D:2) a +0 buckler (25, 49, D:2) a +0 leather armour (27, 7, D:2) the +10 dagger of Arbitration {freeze, rN+ MP-11 Stlth+} rN+: It protects you from negative energy. MP-11: It affects your magic capacity (-11). Stlth+: It makes you more stealthy. (30, 3, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (34, 30, D:2) a +0 club (36, 52, D:2) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (37, 55, D:2) a +0 hammer (41, 35, D:2) a +0 leather armour (43, 44, D:2) a +0 robe (44, 13, D:2) a hobgoblin skeleton (45, 9, D:2) a +0 spear (49, 30, D:2) a +0 sling (56, 26, D:2) a bat corpse (skeletalised by now) (56, 46, D:2) a +0 robe (58, 45, D:2) an inkwell talisman Level 3 of the Dungeon (2, 9, D:3) a +0 dagger (3, 5, D:3) a +0 shortbow (5, 23, D:3) a +3 scythe of protection a +0 robe the human corpse of Sigmund (skeletalised by now) (8, 8, D:3) a +0 mace (9, 8, D:3) a +0 dagger (13, 11, D:3) a stone (13, 12, D:3) a +0 mace (15, 12, D:3) 4 poisoned darts (28, 5, D:3) a +0 club a goblin corpse (skeletalised by now) (30, -1, D:3) 5 stones (34, 22, D:3) a +0 dagger (39, 6, D:3) a +0 club a goblin skeleton (39, 33, D:3) a hobgoblin corpse (skeletalised by now) (40, 29, D:3) a +0 spear a +0 animal skin the +1 helmet of the Known World {rN++ Will+ Slay+3} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a hobgoblin corpse (skeletalised by now) (40, 30, D:3) a +1 dagger of draining a +0 sling (40, 32, D:3) a +0 dagger (40, 33, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (40, 34, D:3) a +0 club (47, -3, D:3) the +9 whip "Ultimatum" {holy, +Blink rF- Str-3 Int+8} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). Level 4 of the Dungeon [Shop] Kihops's Armour Shop a +0 robe (10 gold) a +0 pair of gloves (54 gold) a +0 robe (10 gold) a scarf of resistance (384 gold) a +2 pair of gloves of strength (258 gold) a +4 chain mail of positive energy (360 gold) quicksilver dragon scales (600 gold) a +1 chain mail of cold resistance (216 gold) a +0 scale mail (48 gold) (0, 0, D:4) an iguana skeleton (1, 5, D:4) a +0 giant spiked club an ogre skeleton (8, 16, D:4) 5 stones (10, 2, D:4) a ball python skeleton (24, -4, D:4) a +0 club an orc skeleton (25, 15, D:4) a hound corpse (skeletalised by now) (28, -13, D:4) 7 stones (31, 0, D:4) a ball python corpse (skeletalised by now) (34, -8, D:4) a +0 mace a +0 short sword a +0 dagger a +0 leather armour (35, -14, D:4) 2 poisoned darts (36, -13, D:4) 2 stones (37, -1, D:4) a hound skeleton (40, -12, D:4) a hive talisman (42, -5, D:4) a +0 club a +0 club a hobgoblin skeleton an orc skeleton (42, -3, D:4) a jackal skeleton Level 5 of the Dungeon (5, -41, D:5) a +0 club an orc corpse (skeletalised by now) (12, -41, D:5) a +0 flail an orc corpse (skeletalised by now) (13, -41, D:5) a +0 dagger (21, -46, D:5) an adder corpse (skeletalised by now) (22, -40, D:5) a +0 dagger a +0 robe (22, -39, D:5) an iguana corpse (skeletalised by now) (31, -20, D:5) an adder skeleton (39, -25, D:5) a +0 club an orc skeleton (40, -38, D:5) a +0 hand axe (42, -39, D:5) a quokka skeleton (56, -49, D:5) a scroll of noise (56, -35, D:5) 4 poisoned darts Level 6 of the Dungeon (16, 6, D:6) a +0 buckler (25, 15, D:6) a +3 trident of draining a +0 robe an orb of mayhem (32, 16, D:6) a +0 giant club (39, 14, D:6) a +0 robe a +0 whip of flaming (44, 26, D:6) a +0 long sword (46, 26, D:6) 4 stones Level 7 of the Dungeon (5, 9, D:7) a +0 war axe (23, 10, D:7) a +0 halberd a +0 whip (24, 10, D:7) a +0 whip (25, 10, D:7) a +0 leather armour a +0 whip (26, 10, D:7) a +0 heavy spear (37, 15, D:7) a +0 robe a +0 flail (38, 16, D:7) a +0 robe a +3 flail of freezing a +0 robe a +0 war axe (39, 16, D:7) a +0 robe a +3 short sword a +0 robe of resistance a +0 war axe (46, 5, D:7) a +0 whip Level 8 of the Dungeon (1, 14, D:8) a +0 hand axe (19, 31, D:8) a +0 club a +0 hand axe (19, 33, D:8) a +0 hand axe a +0 leather armour (20, 32, D:8) a +0 dagger a +0 dagger a +0 robe (28, 19, D:8) a +0 rapier (28, 29, D:8) a +0 hand axe a +0 leather armour (28, 30, D:8) a +0 whip (29, 29, D:8) a +0 dagger a +0 robe (29, 30, D:8) a +0 club a +0 leather armour (31, 9, D:8) a +0 shortbow (31, 30, D:8) a +0 trident a +0 leather armour (45, 6, D:8) a +0 shortbow (45, 31, D:8) a +0 cloak a +0 dagger (48, 4, D:8) a +0 dagger (48, 5, D:8) a +0 club (48, 6, D:8) a +0 hand axe of flaming (48, 22, D:8) a +0 orcbow (49, 4, D:8) a +0 flail (49, 5, D:8) a +0 scimitar a +0 orcbow (50, 5, D:8) a +0 flail a +0 heavy mace a +0 robe a +0 dagger a +0 hand axe (50, 30, D:8) a +0 mace a +0 robe (52, 5, D:8) 6 poisoned darts a +0 chain mail a +0 hand axe the Ecumenical Temple Level 1 of the Lair of Beasts (5, 10, Lair:1) 2 curare-tipped darts (31, -30, Lair:1) the +1 tower shield of the Goldsmith {*Slow rElec Dex+7} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). (63, -19, Lair:1) a +0 rapier Level 2 of the Lair of Beasts (25, -37, Lair:2) a +0 rapier (30, -5, Lair:2) a +2 spectral quarterstaff a +0 robe (60, 17, Lair:2) a +0 war axe