Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 12394142462544003991 116 Saint1 the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Oct 28, 2025. Slain by a scorpion (2 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:56 (26 turns). Saint1 the Magician (Djinni Conjurer) Turns: 26, Time: 00:00:56 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 20% Gold: 0 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste e - a potion of berserk rage Skills: + Level 3.4 Dodging + Level 2.6 Stealth + Level 7.3 Spellcasting + Level 7.3 Conjurations + Level 7.3 Hexes + Level 7.3 Summonings + Level 7.3 Necromancy + Level 7.3 Translocations + Level 7.3 Forgecraft + Level 7.3 Fire Magic + Level 7.3 Ice Magic + Level 7.3 Air Magic + Level 7.3 Earth Magic + Level 7.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 3% 4 e - Freeze Ice 100% 1d10 1% 1 f - Ensorcelled Hibernat Hex/Ice 80% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the scorpion but does no damage. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Okay, then. You hit the scorpion. The scorpion is lightly wounded. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is lightly wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is lightly wounded. The scorpion closely misses you. You hit the scorpion. The scorpion is lightly wounded. The scorpion barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The scorpion stings you but does no damage. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. You hit the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. The scorpion barely misses you. You closely miss the scorpion. The scorpion is moderately wounded. The scorpion stings you. You die... ### ### .. .. s#. #s# ##@## +.<.+ ##.## #+# You could see 2 scorpions. Vanquished Creatures 2 scorpions (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Saint1 the Djinni Conjurer began the quest for the Orb. 0 | D | Saint1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 9 | D | Killed a scorpion 10 | D | Reached XP level 2. HP: 18/21 MP: 0/0 10 | D | Reached XP level 3. HP: 22/25 MP: 0/0 10 | D | Learned a level 1 spell: Freeze 10 | D | Reached XP level 4. HP: 27/31 MP: 0/0 17 | D | Killed a scorpion 18 | D | Reached XP level 5. HP: 9/35 MP: 0/0 18 | D | Learned a level 2 spell: Ensorcelled Hibernation 26 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.4 Stealth | 2 | 2.6 Spellcasting | 6 7 | 7.3 Conjurations | 6 7 | 7.3 Hexes | 6 7 | 7.3 Summonings | 6 7 | 7.3 Necromancy | 6 7 | 7.3 Translocations | 6 7 | 7.3 Forgecraft | 6 7 | 7.3 Fire Magic | 6 7 | 7.3 Ice Magic | 6 7 | 7.3 Air Magic | 6 7 | 7.3 Earth Magic | 6 7 | 7.3 Alchemy | 6 7 | 7.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 6 || 6 Cast: Magic Dart | 7 | 9 || 16 Use: Potion | 1 | 1 || 2 Armour: Robe | 4 | 10 || 14 Dodge: Dodged | 3 | 10 || 13