SalParadise Level 1 of the Dungeon (0, 0, D:1) a staff of cold (1, -3, D:1) a +0 dagger (3, -6, D:1) a rat skeleton (3, 2, D:1) a +0 club (4, -16, D:1) a ball python skeleton a frilled lizard skeleton (5, -16, D:1) a rat skeleton (5, -3, D:1) a ball python skeleton (6, -5, D:1) a +0 club (9, 18, D:1) a frilled lizard corpse (skeletalised by now) (11, -11, D:1) a bat skeleton (12, -21, D:1) 5 stones (16, -12, D:1) a +0 robe (17, -14, D:1) a +0 short sword a +1 short sword of speed (18, -12, D:1) a +0 club a goblin skeleton (22, -15, D:1) a +0 trident (25, 12, D:1) a +0 scale mail (39, -5, D:1) a +0 club a goblin skeleton (41, 4, D:1) a +0 dagger (41, 21, D:1) a +0 club (42, 20, D:1) a frilled lizard corpse (skeletalised by now) (43, -4, D:1) a +0 club a goblin skeleton (45, -12, D:1) a hobgoblin corpse (skeletalised by now) (52, 8, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) a maw talisman (0, 11, D:2) 8 stones (3, 15, D:2) 5 poisoned darts (8, 24, D:2) a +0 club a goblin corpse (skeletalised by now) (9, 31, D:2) a rat corpse (skeletalised by now) (11, -3, D:2) 7 stones (17, 31, D:2) a book of Winter (18, 10, D:2) the +2 mace of Juos {flame, rElec rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. a hobgoblin corpse (skeletalised by now) (18, 15, D:2) a hobgoblin corpse (skeletalised by now) (19, 33, D:2) a +0 mace (21, 36, D:2) a +0 club (26, 31, D:2) a +0 whip (27, 7, D:2) an adder skeleton (33, 36, D:2) a +0 dagger (37, 41, D:2) a bat corpse (skeletalised by now) (40, 46, D:2) 5 stones (42, 41, D:2) a +0 plate armour (44, 20, D:2) a +0 short sword a kobold skeleton (52, 38, D:2) a +0 hand axe (53, 30, D:2) 5 stones Level 3 of the Dungeon [Shop] Coocaxt's Antique Armour Boutique a +1 crystal plate armour (1566 gold) a +0 leather armour (36 gold) a +0 ring mail (72 gold) a +0 leather armour (36 gold) a +0 barding (414 gold) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (849 gold) rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. a +0 leather armour (36 gold) a +2 robe of cold resistance (318 gold) a +0 chain mail (81 gold) a +0 robe (12 gold) a +0 scale mail (72 gold) [Shop] Vug Bit's Armour Emporium a +0 ring mail (52 gold) a +0 barding (299 gold) a +0 scale mail (52 gold) a +0 plate armour (299 gold) a scarf of shadows (156 gold) a +0 leather armour (26 gold) an orb of guile (169 gold) a +1 scale mail of positive energy (169 gold) the +0 plate armour of Evolution {rCorr} (462 gold) rCorr: It protects you from acid and corrosion. a +0 helmet (58 gold) [Shop] Daskebus's Antique Weapon Boutique the +6 battleaxe "Lifebane" {protect, rF+ rC+ Str+3 Int+5} (2419 gold) Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rC+: It protects you from cold. a +0 dagger (64 gold) a +0 dagger (64 gold) a +0 hand axe (96 gold) a +1 quarterstaff of holy wrath (454 gold) a +0 rapier (128 gold) a +6 giant spiked club (1084 gold) (0, 0, D:3) a +0 mace (3, -15, D:3) a +0 dagger a kobold corpse (skeletalised by now) (15, 5, D:3) the +6 whip of the Unkillable {vamp, ^Contam rPois rF+ Will+} rF+: It protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (18, 11, D:3) a +3 hand axe of flaming (22, 10, D:3) a +0 chain mail (22, 13, D:3) 4 stones (26, 39, D:3) a +0 dagger a goblin corpse (skeletalised by now) (28, 30, D:3) a +0 mace an orc skeleton (31, 32, D:3) a +0 hand axe an orc skeleton (32, 0, D:3) a +1 pair of boots (33, 11, D:3) the +0 cloak of Compassion {Regen+ Slay+2 Stlth+} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (36, -2, D:3) a +0 club an adder skeleton a goblin skeleton a ball python skeleton (37, -3, D:3) a jackal skeleton (39, 3, D:3) a +0 whip (40, 39, D:3) a +0 dagger (43, -10, D:3) an adder skeleton (45, 11, D:3) a +0 short sword (47, 26, D:3) a +0 ring mail a jackal skeleton Level 4 of the Dungeon [Shop] Pipsenke's Tremendous Tomes the Spellbook of the Lapidary Vector (990 gold) Spells Type Level a - Lesser Beckoning Translocation 2 b - Leda's Liquefaction Alchemy/Earth 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Vhi's Electric Charge Translocation/Air 4 e - Passage of Golubria Translocation 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 g - Permafrost Eruption Ice/Earth 6 h - Disjunction Translocation 8 the Cyclopedia of the Vexing Sky (792 gold) Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Jinxbite Hexes 2 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Dazzling Flash Hexes/Fire 3 e - Sigil of Binding Hexes 3 f - Anguish Hexes/Necromancy 4 g - Arcjolt Conjuration/Air 5 h - Plasma Beam Fire/Air 6 the Spellbook of the Elliptic Tundra (1012 gold) Spells Type Level a - Lesser Beckoning Translocation 2 b - Frozen Ramparts Ice 3 c - Summon Ice Beast Ice/Summoning 3 d - Freezing Cloud Conjuration/Ice/Air 5 e - Metabolic Englaciation Hexes/Ice 5 f - Summon Forest Summoning/Translocation 5 g - Ozocubu's Refrigeration Ice 7 h - Disjunction Translocation 8 the Cyclopedia of Fetid Energy (1146 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Bombard Conjuration/Earth 6 e - Starburst Conjuration/Fire 6 f - Sculpt Simulacrum Ice/Alchemy 6 g - Fulsome Fusillade Conjuration/Alchemy 8 h - Lehudib's Crystal Spear Conjuration/Earth 8 the Writings on the Grey Vertex (968 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Passwall Earth 3 c - Petrify Alchemy/Earth 4 d - Iskenderun's Mystic Blast Conjuration/Translocation 4 e - Vhi's Electric Charge Translocation/Air 4 f - Lee's Rapid Deconstruction Earth 5 g - Dispersal Translocation 6 h - Disjunction Translocation 8 the Incunabulum of Meteoric Leadership (1192 gold) Spells Type Level a - Swiftness Air 3 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Summon Ice Beast Ice/Summoning 3 d - Malign Gateway Summoning/Translocation 7 e - Monstrous Menagerie Summoning 7 f - Maxwell's Capacitive Coupling Air 8 g - Summon Horrible Things Summoning 8 h - Chain Lightning Conjuration/Air 9 the Writings on Lethal Tinctures (1100 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Stone Arrow Conjuration/Earth 3 d - Eringya's Noxious Bog Alchemy 6 e - Sculpt Simulacrum Ice/Alchemy 6 f - Orb of Destruction Conjuration 7 g - Fulsome Fusillade Conjuration/Alchemy 8 h - Lehudib's Crystal Spear Conjuration/Earth 8 the Encyclopedia of the Shore (1100 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Summon Lightning Spire Summoning/Air 4 d - Freezing Cloud Conjuration/Ice/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 f - Bombard Conjuration/Earth 6 g - Magnavolt Earth/Air 7 h - Lehudib's Crystal Spear Conjuration/Earth 8 (0, 0, D:4) a +0 flail 5 stones a +0 whip a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 leather armour an orc skeleton an orc skeleton an orc skeleton (5, 8, D:4) a potion of berserk rage (6, 10, D:4) a scroll of teleportation (7, 8, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (8, 10, D:4) a potion of attraction (9, 8, D:4) a scroll of enchant weapon (10, -12, D:4) a +0 pair of boots (13, -6, D:4) 6 poisoned darts (15, -18, D:4) a +0 robe a +0 dagger an orc skeleton (15, 1, D:4) a +0 flail an orc skeleton (16, -18, D:4) an iguana skeleton (18, -20, D:4) a +0 trident (18, -19, D:4) a +0 war axe an orc corpse (skeletalised by now) (18, 2, D:4) a +0 dagger a +0 robe an orc skeleton (28, -29, D:4) a +0 club (35, 1, D:4) a +0 short sword (36, -12, D:4) a staff of earth (39, -24, D:4) a +0 falchion (42, 11, D:4) a +0 hand axe (44, 6, D:4) a +0 dagger (46, -10, D:4) a +0 ring mail (47, -3, D:4) a +0 club (50, -24, D:4) a +0 falchion (51, 0, D:4) a +0 sling (52, 10, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (7, 5, D:5) a +0 scale mail a +0 club the goblin skeleton of Ijyb (14, -20, D:5) an adder corpse (skeletalised by now) (21, -25, D:5) a +0 club (21, -24, D:5) a +0 club a +0 whip of draining a gnoll corpse (skeletalised by now) (21, -18, D:5) a throwing net (22, -10, D:5) 5 boomerangs (26, 10, D:5) 6 stones (34, 21, D:5) an adder corpse (skeletalised by now) (41, 4, D:5) a +1 dagger of freezing Level 6 of the Dungeon (0, 0, D:6) 5 stones (7, -24, D:6) a +0 leather armour (7, 3, D:6) the felid skeleton of SalParadise (9, 3, D:6) a +0 trident a +0 leather armour an orc skeleton (10, 4, D:6) a +4 broad axe of freezing +0 steam dragon scales the human skeleton of Maggie (19, 16, D:6) a +0 war axe (36, -22, D:6) a water moccasin corpse (skeletalised by now) (37, 10, D:6) a +0 whip a gnoll corpse (skeletalised by now) (37, 11, D:6) a +0 heavy mace a +0 chain mail a +0 spear a gnoll corpse (skeletalised by now) (38, -12, D:6) a +0 leather armour (38, 11, D:6) a +0 spear a +0 ring mail a +0 kite shield a +0 halberd a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (39, 11, D:6) a +0 spear (40, 9, D:6) a +2 whip of venom a gnoll corpse (skeletalised by now) (41, -10, D:6) a +0 trident an orc corpse (skeletalised by now) (42, 8, D:6) a +0 falchion an orc corpse (skeletalised by now) (42, 10, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (43, -10, D:6) a +0 whip a +0 scale mail an orc skeleton (43, 5, D:6) a +0 club (43, 7, D:6) a +0 flail (45, -11, D:6) a +0 flail a +0 chain mail (45, -10, D:6) a +0 dire flail a +0 chain mail an orc skeleton (54, -20, D:6) a +0 dagger a +0 mace a +0 club a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (55, -18, D:6) a +0 whip an orc corpse (skeletalised by now) (56, -14, D:6) a +0 leather armour (57, -1, D:6) a +4 dire flail of draining a +0 ring mail the human skeleton of Edmund Level 7 of the Dungeon (0, 0, D:7) a +3 dagger a stone a +0 robe (1, -8, D:7) a +0 sling (7, 27, D:7) a +0 robe (15, 21, D:7) the +7 sling "Pilel" {heavy, Str+3} Str+3: It affects your strength (+3). a +0 war axe (16, -9, D:7) a +4 mace a +0 robe (18, -9, D:7) a +3 spear a +0 robe (19, -6, D:7) a +0 dagger a +0 robe (21, -7, D:7) a +0 war axe a +0 leather armour (21, -6, D:7) a +0 club 2 boomerangs (22, 17, D:7) a +3 halberd a +0 robe a +0 hand axe a +0 robe (24, -7, D:7) 4 large rocks a cyclops skeleton (25, -10, D:7) a +0 dagger a +0 robe (26, 14, D:7) a +4 halberd of protection 3 stones (39, -7, D:7) a water moccasin skeleton (40, 7, D:7) a +0 giant spiked club (40, 13, D:7) a +0 dagger (41, 13, D:7) a staff of earth (42, -5, D:7) a +0 shortbow a centaur corpse (skeletalised by now) (42, 11, D:7) a staff of alchemy (42, 13, D:7) the staff of Toobymm Zatz {rF+ Int+3 Dex+5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a two-pawed weapon. (45, 5, D:7) 3 large rocks a cyclops corpse (skeletalised by now) (51, 10, D:7) a scroll of enchant armour (54, 20, D:7) a +0 dagger a +0 robe a +0 flail a +0 ring mail an orc skeleton (54, 21, D:7) a +0 dagger a +0 leather armour (56, 22, D:7) a +0 short sword an orc skeleton (60, 12, D:7) a +0 hand axe an orc skeleton (61, 13, D:7) a +0 flail an orc skeleton (61, 14, D:7) a +0 club a +0 leather armour (61, 22, D:7) a +2 flail of protection a +0 ring mail an orc skeleton (65, 17, D:7) a +0 short sword (65, 20, D:7) a scroll of brand weapon Level 8 of the Dungeon (0, 0, D:8) a bullfrog corpse (skeletalised by now) (2, 1, D:8) a scroll of enchant armour (2, 6, D:8) a +0 trident (4, 2, D:8) a +0 mace an orc corpse (skeletalised by now) (4, 5, D:8) a +0 dagger an orc corpse (skeletalised by now) (5, 1, D:8) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (8, -13, D:8) a +0 hand axe (8, -12, D:8) a +0 hand axe a goblin skeleton (9, -14, D:8) a +0 hand axe a +0 hand axe a goblin skeleton a goblin skeleton (10, -31, D:8) a +1 mace a +0 robe (11, -31, D:8) a +0 hand axe a +0 robe (12, -31, D:8) a +1 short sword a +0 robe (18, -6, D:8) a +0 pair of gloves (21, -21, D:8) a +0 dagger a +0 robe (21, -20, D:8) a +0 flail (23, -21, D:8) a +0 falchion (25, -15, D:8) 5 curare-tipped darts (32, -3, D:8) 6 stones (35, -11, D:8) a +0 orcbow a +0 long sword a +0 plate armour (36, -31, D:8) a water moccasin corpse (skeletalised by now) (36, -13, D:8) a +0 dagger a +0 robe an orc skeleton (37, -13, D:8) a +0 battleaxe of venom a +0 chain mail (37, -10, D:8) a +0 dagger a +0 leather armour an orc skeleton (37, -9, D:8) a +0 hand axe a +0 leather armour a +0 dagger a +0 flail an orc skeleton an orc skeleton (38, -13, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (0, 1, D:9) a +0 war axe a +0 plate armour (0, 8, D:9) a +0 orcbow (1, 1, D:9) a +0 dagger a +0 leather armour an orc skeleton (2, 1, D:9) a +0 club a +0 scale mail an orc skeleton (12, 28, D:9) a +0 club 2 boomerangs a +0 short sword a +0 leather armour an orc skeleton (13, 28, D:9) a +0 dagger (13, 42, D:9) a +0 plate armour (14, 27, D:9) a +1 hand axe of draining a +0 plate armour (15, 20, D:9) a +0 robe (25, 7, D:9) a +0 dagger of draining a +0 robe a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (25, 10, D:9) a +0 club a +0 short sword (26, 7, D:9) a +0 dagger a +0 robe (27, 37, D:9) a +0 scale mail (36, 29, D:9) a +2 falchion a +0 robe (39, 28, D:9) a +0 great sword of freezing a +0 robe (40, 28, D:9) a +0 spear a +0 robe (43, 32, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 whip 2 boomerangs (1, 1, D:10) a +0 club a +0 ring mail (3, 3, D:10) a +0 whip a curare-tipped dart (14, -8, D:10) a +0 chain mail (18, -18, D:10) a +0 giant club a +0 giant club a two-headed ogre corpse the Ecumenical Temple