Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 10991051987486772175 (custom seed) 251 SalParadise the Caller (level 5, 24/24 HPs) Began as a Felid Summoner on Oct 20, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:15:53 (2538 turns). SalParadise the Caller (Felid Summoner) Turns: 2538, Time: 00:15:54 Health: 24/24 AC: 5 Str: 4 XL: 5 Next: 88% Magic: 12/12 EV: 17 Int: 20 God: Gold: 958 SH: 5 Dex: 20 Spells: 2/12 levels left Lives: 2 Deaths: 0 rFire + + + (weapon unavailable) rCold + + . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr + (gloves unavailable) SInv + (boots unavailable) Will ..... i - amulet of Lach {Reflect rF++ SH+5} Stlth +++ c - ring of protection from cold HPRegen 0.24/turn e - ring of the Queen {rF+ rC+ rCorr AC+4 Dex+3} MPRegen 0.13/turn %: reflection @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 958 gold pieces. Inventory: Jewellery c - a ring of protection from cold (left paw) e - the ring of the Queen (right paw) {rF+ rC+ rCorr AC+4 Dex+3} (You acquired it on level 2 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. i - the amulet of Lach (around neck) {Reflect rF++ SH+5} (You acquired it on level 2 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF++: It greatly protects you from fire. SH+5: It affects your SH (+5). l - a ring of positive energy n - an amulet of faith Wands j - a wand of charming (5) Scrolls k - 3 scrolls of teleportation {unknown} m - a scroll of fear Potions a - a potion of magic b - a potion of lignification d - 2 potions of enlightenment f - a potion of curing {unknown} g - a potion of mutation {unknown} h - a potion of berserk rage {unknown} Skills: - Level 2.7 Dodging - Level 2.8 Stealth + Level 4.0 Spellcasting + Level 5.5 Summonings * Level 1.5 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 52% N/A 1% 2 c - Call Canine Familiar Summ 26% N/A 3% 3 d - Summon Blazeheart Go Fire/Summ 18% N/A 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Lightning Spire Summ/Air 15% 3d4 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Nemelex Xobeh Xom Annotations: D:3 3 runed translucent doors, Shotbuck's ghost, amateur CoHu Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Your inugami disappears in a puff of smoke! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! Casting: Call Canine Familiar (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The kobold shouts! Your cerulean imp barely misses the kobold. Something hits your cerulean imp but does no damage. Your inugami hits the kobold. The kobold dies! You swap places. You swap places. Found a stone staircase leading up. n - an amulet of faith Your cerulean imp disappears in a puff of smoke! Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. A quokka comes into view. The quokka moves out of view. You swap places. Things that are here: a +0 spear; a gnoll skeleton Things that are here: a +0 club; a gnoll skeleton You see here a +0 club. There is an open door here. There is an open door here. Things that are here: a +0 dagger; 5 stones; a kobold skeleton Your inugami disappears in a puff of smoke! You enter the shallow water. Moving in this stuff is going to be slow. Found a runed dagger. You see here a +0 dagger of venom. Shotbuck's ghost turns its malevolent gaze towards you. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...#.#.#.#~~~.#######........... #.#.#...#.##_#.#<......#####.≈≈.. #...#####.####.#######......§§..≈ #.### #.# #.# #.####§§§.§≈ #.# #.# #.# ##'###..≈≈..§ #.# ######## #......§§..§≈ #.# #.#.#.#### #......≈..≈≈. ..### #.....#..# #...§..§..≈≈. ..).## ##).ZZ+@.###....§§§..§≈. #.#..## #.)..W+....#....§§§§§§§≈ #.##..# ##....+..#.#....^§§§.§§§ #.###.# #.....#.........##.≈§.§≈ #.# #.####.#Z#.#.........##..≈..≈ ..# #...########[.....)..###.≈..≈ #####...#.# #.........# #§§.§≈ ....'.÷...## #.........# #.≈≈.. ...##......# #.........# #..≈.. You could see Shotbuck's ghost, a wyvern zombie (wandering), a howler monkey zombie and a howler monkey skeleton. Vanquished Creatures A bat (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) An iguana (D:3) An orc wizard (D:3) Robin (D:2) 7 gnolls 3 adders (D:3) 4 dart slugs A ribbon worm (D:3) 4 orcs (D:3) 7 endoplasms A giant cockroach (D:1) 13 goblins 10 hobgoblins 8 kobolds A quokka (D:1) 10 ball pythons 3 bats 4 frilled lizards A rat (D:2) A spectral goblin (D:3) 81 creatures vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SalParadise the Felid Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 273 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 276 | D:1 | Learned a level 2 spell: Call Imp 919 | D:1 | Reached XP level 3. HP: 16/16 MP: 5/8 923 | D:1 | Learned a level 3 spell: Call Canine Familiar 1136 | D:2 | Reached XP level 4. HP: 21/21 MP: 6/9 1136 | D:2 | Gained a life (2 lives remaining) 1351 | D:2 | Reached skill level 5 in Summonings 1351 | D:2 | Identified the +0 helmet "Vira" {Int+2} 1351 | D:2 | Noticed Robin 1360 | D:2 | Killed Robin 1621 | D:2 | Identified 3 scrolls of acquirement 1621 | D:2 | Acquired 812 gold pieces 1622 | D:2 | Acquired the amulet of Lach {Reflect rF++ SH+5} 1623 | D:2 | Acquired the ring of the Queen {rF+ rC+ rCorr AC+4 Dex+3} 1799 | D:3 | Reached XP level 5. HP: 24/24 MP: 7/11 1815 | D:3 | Learned a level 4 spell: Summon Blazeheart Golem 1898 | D:3 | Found a faded altar of an unknown god. 1942 | D:3 | Reached skill level 1 in Fire Magic 2105 | D:3 | Found a shimmering altar of Xom. 2118 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2177 | D:3 | Found a runed translucent gate. 2178 | D:3 | Found a runed translucent gate. 2179 | D:3 | Found a runed translucent gate. 2219 | D:3 | Noticed Shotbuck's ghost (amateur CoHu) 2338 | D:3 | Found a snail-covered altar of Cheibriados. 2538 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_loops_cross, minivault_5, hex_large, dk_noncrumbling_4, serial_bayou_pond_e, minmay_misc_feat_doors, minmay_misc_feat_chi, minivault_27 D:2: layout_loops_cross, uniq_robin D:3: layout_basic, mainiacjoe_overflow_catch_the_wave, kennysheep_slug_shrine, gammafunk_ghost_necromancy, dreamdust_ecumenical_altar_drowned_temple Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Summonings | 5 | 5.5 Fire Magic | 1 | 1.5 Dodging | | 2.7 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Summon Small Mamm | 15 | || 15 Call Imp | 14 | 17 || 31 Call Canine Famil | 2 | 16 || 18 Use: Scroll | 3 | 4 || 7 Stab: Sleeping | 1 | || 1 Armour: Skin | 14 | 7 || 21 Dodge: Dodged | 11 | 12 || 23 Block: Other | | 1 || 1 Reflection | | 1 || 1