SalParadise Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, 10, D:1) a +0 club (5, 0, D:1) a +0 whip (6, 1, D:1) a +0 club (7, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, -7, D:1) a +0 club a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (25, 7, D:1) a bat skeleton (36, 18, D:1) a bat skeleton (38, -10, D:1) 7 stones (41, 19, D:1) a +0 robe (42, 17, D:1) 2 flux baubles (48, -3, D:1) a +0 short sword of venom (48, 3, D:1) a +0 short sword 3 stones a kobold skeleton (49, 0, D:1) a rat corpse (skeletalised by now) (52, -18, D:1) a +0 pair of boots Level 2 of the Dungeon [Shop] Datigikk's Antique Armour Boutique a +0 pair of boots (103 gold) a +0 robe (20 gold) an orb of guile (207 gold) a +0 pair of boots (103 gold) a +2 ring mail of cold resistance (483 gold) the +6 ring mail of Charity {Int+5} (1184 gold) Int+5: It affects your intelligence (+5). a +0 pair of boots (103 gold) a +0 leather armour (46 gold) a +0 robe (20 gold) a +0 leather armour (46 gold) (1, 2, D:2) a +0 club a +0 sling (2, 11, D:2) a scarf of harm (4, 16, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (6, 13, D:2) a +0 robe (7, 20, D:2) a frilled lizard corpse (skeletalised by now) (17, 13, D:2) an adder corpse (skeletalised by now) (20, -7, D:2) a +0 club a +0 sling (21, 5, D:2) 5 large rocks (28, 6, D:2) a +0 club (28, 17, D:2) a bat corpse (skeletalised by now) (31, 9, D:2) a bat skeleton (37, -15, D:2) a rat corpse (skeletalised by now) (41, -6, D:2) a hobgoblin corpse (skeletalised by now) (42, -6, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (45, 18, D:2) a +0 dagger Level 3 of the Dungeon (0, 14, D:3) a +0 mace (10, -10, D:3) a hobgoblin corpse (skeletalised by now) (11, 16, D:3) the -2 pair of gloves of a volcano {rF+ Regen+} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (15, 26, D:3) a +0 mace (21, 12, D:3) a rat skeleton (30, 0, D:3) a +0 dagger 4 stones (31, 19, D:3) a +0 dagger a +0 robe (32, 18, D:3) a +0 falchion an orc skeleton (33, -10, D:3) a +0 quarterstaff (33, 5, D:3) a jackal corpse (skeletalised by now) (33, 16, D:3) a +0 whip (40, -7, D:3) a +0 short sword a kobold corpse (skeletalised by now) (41, -6, D:3) a +0 short sword (43, 21, D:3) a +0 short sword (45, 0, D:3) a quokka skeleton (45, 2, D:3) a +0 short sword a kobold corpse (skeletalised by now) (50, -4, D:3) 3 stones Level 4 of the Dungeon (6, 1, D:4) a +0 club (7, 1, D:4) a +0 spear a gnoll corpse (8, 1, D:4) a +0 spear a gnoll corpse (9, -17, D:4) a bombardier beetle corpse (9, -2, D:4) a +0 club (11, -7, D:4) a hobgoblin corpse (15, -17, D:4) the +7 short sword of the Poles {freeze, Fly rPois rCorr Stlth-} Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (19, -16, D:4) a ball python corpse (20, -16, D:4) a hobgoblin corpse (25, -20, D:4) a +0 dagger a +0 robe a wand of flame (19) (27, -6, D:4) a black bear corpse