Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14035750523422736864 123 Samborin the Conjurer (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on Sept 5, 2026. Mangled by an ogre ... wielding a +0 giant club (31 damage) ... on level 3 of the Dungeon. The game lasted 00:16:52 (2137 turns). Samborin the Conjurer (Deep Elf Conjurer) Turns: 2137, Time: 00:16:52 Health: -7/24 AC: 3 Str: 4 XL: 4 Next: 80% Magic: 12/12 EV: 10 Int: 25 God: Gold: 195 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) a - +11 flail "Weapsad" {concuss, rPois} rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn b - quill talisman %: no passive effects @: quill-form A: quills, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 195 gold pieces. Inventory: Hand Weapons a - the +11 flail "Weapsad" (weapon) {concuss, rPois} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. It cannot be enchanted further. e - the +10 mace of the Eternal Void {protect, Dex+5} (You found it on level 3 of the Dungeon) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Missiles d - 6 poisoned darts f - a throwing net Armour c - a +0 leather armour (worn) Talismans b - a quill talisman (worn) Wands c - a wand of warping (12) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of poison {unknown} e - a scroll of noise {unknown} h - 3 scrolls of identify {unknown} Potions g - a potion of magic f - a potion of haste {unknown} j - a potion of moonshine {unknown} k - a potion of curing {unknown} Skills: * Level 0.5 Fighting * Level 0.2 Armour + Level 2.5 Dodging + Level 3.4 Stealth * Level 4.5 Spellcasting + Level 5.5 Conjurations + Level 0.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 2% 2 c - Fulminant Prism Conj/Alch 9% 3d7 45% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Curse of Agony Necr 5% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Your magical contamination has completely faded away. You encounter a bat. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. You kill the bat! Found an escape hatch in the floor. You see here a bat corpse. There is an escape hatch in the floor here. Found a leather armour. You see here a +0 leather armour. Found a stone staircase leading up. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. There is an escape hatch in the floor here. You see here a bat corpse. Things that are here: a +2 spear of venom; a gnoll skeleton There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You encounter an ogre. It is wielding a +0 giant club. The ogre shouts! There is a stone staircase leading up here. The ogre barely misses you. You climb upwards. There is a stone staircase leading down here. You sock the ogre! The ogre is knocked back by concussive force. The ogre is severely wounded. The ogre is struck by your quills. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ######### ........# #######.# #.# #.# #### ##.#######.># ######..........O# .........######.@# ########### ######...# #..# #.......... ######...# #..# #.######### ....##.#.######..######.#### ...........................### ###.##.#####.................# #.##.####.#.#..######.##.#.# #.##...........######.##.#.# ###.##.####.#.#.........##.#.# You could see an ogre. Vanquished Creatures A clockroach (D:3) 4 gnolls (D:3) An adder (D:3) 3 dart slugs An orc (D:3) 4 endoplasms 7 hobgoblins 6 jackals (D:1) 2 quokkas (D:2) A ball python (D:1) 4 bats 2 frilled lizards 5 goblins 6 kobolds 2 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Samborin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 175 | D:1 | Learned a level 2 spell: Searing Ray 778 | D:2 | Reached skill level 5 in Conjurations 828 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 861 | D:2 | Found a faded altar of an unknown god. 886 | D:2 | Identified the +11 flail "Weapsad" {concuss, rPois} 896 | D:2 | Found Sasiciqe's Book Shop. 1530 | D:3 | Identified the +10 mace of the Eternal Void {protect, | Dex+5} 1891 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 1897 | D:3 | Learned a level 4 spell: Fulminant Prism 1908 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2131 | D:4 | Encountered an ogre 2137 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_book_shop_shelving, ebering_ecumenical_altar_abandoned, st_stairs_7 D:3: layout_loops_ring D:4: layout_basic, minmay_temple_entry_grid, nicolae_ossuary_entry_giza Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.5 Stealth | 3 | 3.4 Fighting | | 0.5 Armour | | 0.2 Dodging | | 2.5 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | 2 || 6 Melee: Flail | 4 | 2 || 6 Cast: Magic Dart | 80 | 5 || 85 Searing Ray | 9 | 3 || 12 Stab: Sleeping | 1 | || 1 Armour: Robe | 4 | || 4 Leather armour | 4 | 2 || 6 Dodge: Dodged | 10 | 4 || 14 Form: Quill | 1 | || 1