Dungeon Crawl Stone Soup version 0.33-a0-1249-g0cbbbf96d3 (webtiles) character file. Game seed: 5068611806368703032 10 Sapher the Changeling (level 2, -7/14 HPs) Began as a Merfolk Shapeshifter on Apr 5, 2025. Mangled by Sigmund ... wielding a +0 scythe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:42 (332 turns). Sapher the Changeling (Merfolk Shapeshifter) Turns: 332, Time: 00:02:43 Health: -7/14 AC: 2 Str: 14 XL: 2 Next: 20% Magic: 2/2 EV: 13 Int: 9 God: Gold: 3 SH: 0 Dex: 13 Spells: 0/1 levels left rFire + + . g - melded +0 sling rCold . . . (offhand unavailable) rNeg . . . a - melded +0 animal skin rPois x (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + Z - ring of wizardry HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: wizardry (x1) @: sun_scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, small, (nimble swimmer 2), (mertail) a: Begin Untransformation You were on level 3 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons g - a +0 sling (melded) Armour a - a +0 animal skin (melded) Jewellery Z - a ring of wizardry (worn) Talismans c - a quill talisman d - a protean talisman h - a scarab talisman (active) Baubles b - 4 flux baubles Potions f - a potion of curing Skills: - Level 1.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Earth Magic * Level 4.7 Shapeshifting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level z - Sandblast Erth 0% 2d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 0% N/A 43% 3 Stone Arrow Conj/Erth 0% 3d7 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17681 Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your armour is entirely melded. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) ((Your lower body shifts to a powerful aquatic tail in water.)) Message History Your +0 animal skin and +0 sling meld into your body. HP restored. A tiny sun coalesceses beside you. You take 7 damage, and have 14/14 hp. You open the door. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! Press: ? - help, v - describe, . - travel Here: a solar ember (minion, friendly) The floor. Unknown command. You swap places. It was a potion of curing. You feel better. It was a potion of heal wounds. You feel much better. Sigmund hits you from afar with a +0 scythe. You take 4 damage, and have 10/14 hp. Sigmund closely misses you. You hit Sigmund. Sigmund is lightly wounded. Your solar ember glows brighter. You hit Sigmund. Sigmund's fire resistance is stripped away! Sigmund is moderately wounded. Sigmund casts a spell at you. The magic dart hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 2/14 hp. You closely miss Sigmund. Sigmund is moderately wounded. Sigmund casts a spell at you. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/14 hp. You barely miss Sigmund. Sigmund is moderately wounded. Sigmund hits you with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ... #...............## ....##..........###### ......'..........+ ...####..........######. #................. #................. #................. #.......@......... #####..B###....... #..*# ....... #...# ....... #...# ......# #...# ....@.# #...# ..#.... #...# ..+.... #...# ##### You could see Sigmund (combustible) and a friendly solar ember (minion, charged). Vanquished Creatures An endoplasm (D:2) 2 goblins (D:1) 4 kobolds A ball python (D:2) A bat (D:3) A rat (D:3) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 183 | D:2 | Found a faded altar of an unknown god. 220 | D:2 | Reached XP level 2. HP: 21/21 MP: 2/2 231 | D:2 | Learned a level 1 spell: Sandblast 316 | D:3 | Noticed Sigmund 332 | D:3 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount, uniq_jessica D:3: layout_basic, serial_shops, nicolae_shop_mannequins, minmay_cupped, uniq_natasha, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 15 Fire: Sling || 12 Cast: Sandblast || 1 Use: Scroll || 3 Potion || 2 Armour: Animal skin || 9 Skin || 4 Dodge: Dodged || 5 Form: Scarab || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 317 | 317 | 0 | 0 | 0 | 3 | 105.7 | Dungeon | 317 | 317 | 0 | 0 | 0 | 3 | 105.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 170 daAuts D:2: 87 daAuts D:3: 60 daAuts