Dungeon Crawl Stone Soup version 0.33-a0-1251-gc14d4a9f51 (webtiles) character file. Game seed: 14119599316171478763 46 Sapher the Changeling (level 3, 0/26 HPs) Began as a Merfolk Shapeshifter on Apr 5, 2025. Slain by a centaur ... wielding a +0 whip (3 damage) ... on level 5 of the Dungeon. The game lasted 00:02:14 (365 turns). Sapher the Changeling (Merfolk Shapeshifter) Turns: 365, Time: 00:02:14 Health: 0/26 AC: 0 Str: 14 XL: 3 Next: 66% Magic: 3/3 EV: 17 Int: 11 God: Gold: 44 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . - Nothing wielded rCold . . . (offhand unavailable) rNeg . . . a - melded +0 animal skin rPois . (no helmet) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, weak attacks, (nimble swimmer 2), mertail a: End Transformation You were on level 5 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 animal skin (melded) Talismans c - a quill talisman (active) d - a protean talisman Baubles b - 3 flux baubles Scrolls e - a scroll of teleportation {unknown} f - a scroll of identify {unknown} Potions g - a potion of mutation {unknown} h - a potion of haste {unknown} Skills: - Level 1.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat + Level 5.7 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 34% 1 Blink Tloc 0% N/A 47% 2 Call Imp Summ 0% N/A 47% 2 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26958 Temple: D:4-7 Altars: Gozag Hepliaklqana Ru Zin Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your attacks are very weak. You are incapable of wielding weapons or throwing items. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The scorpion zombie closely misses you. You hit the scorpion zombie but do no damage. The scorpion zombie is almost destroyed. You hit the scorpion zombie. The scorpion zombie is almost destroyed. The scorpion zombie barely misses you. You hit the scorpion zombie. You destroy the scorpion zombie! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 A water moccasin zombie and a centaur skeleton come into view. A centaur comes into view. It is wielding a +0 whip. The centaur shouts! The centaur skeleton misses you. The centaur skeleton closely misses you. You hit the centaur skeleton. The centaur skeleton is lightly damaged. The centaur skeleton closely misses you. The centaur skeleton barely misses you. You crush the flux bauble in your hand and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. Your +0 animal skin melds into your body. Nothing appears to happen. You closely miss the centaur. The centaur misses you. x2 You hit the centaur but do no damage. The centaur begins to glow. The centaur closely misses you. The centaur barely misses you. The centaur closely misses you. The centaur barely misses you. You barely miss the centaur. The centaur hits you with a +0 whip. The centaur kicks you. The centaur skeleton hits you. The centaur skeleton kicks you. You take 8 damage, and have 14/26 hp. You hit the centaur. The centaur glows dangerously bright. The centaur is lightly wounded. The centaur hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The centaur kicks you. You die... #..###.#..... #..###.#..... #..#...#.#... ..........#... .#......#.# # #..........##.# ####.##c..Z...# #.....#c#### ....c.#p# ##..ß..Z.# #......## #...... ####... #... #... .... You could see a centaur (heavy contam), a water moccasin zombie and a centaur skeleton. Vanquished Creatures A scorpion zombie (D:5) A dart slug (D:3) A ribbon worm (D:3) 2 endoplasms (D:3) A giant cockroach (D:2) 2 hobgoblins 2 quokkas 2 frilled lizards (D:3) 2 goblins A kobold (D:4) A rat (D:3) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 78 | D:3 | Reached XP level 2. HP: 4/21 MP: 2/2 145 | D:3 | Found a faded altar of an unknown god. 208 | D:4 | Reached skill level 5 in Shapeshifting 272 | D:5 | Entered Level 5 of the Dungeon 275 | D:4 | Found a glowing silver altar of Zin. 276 | D:4 | Found an opulent altar of Gozag. 276 | D:4 | Found a sacrificial altar of Ru. 277 | D:4 | Found a hazy altar of Hepliaklqana. 355 | D:5 | Reached XP level 3. HP: 20/26 MP: 3/3 355 | D:5 | Noticed a centaur 365 | D:5 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic, serial_shops, nicolae_shop_trees, minmay_bisected D:2: layout_basic D:3: layout_basic, hellmonk_ecumenical_altar_arch_garden, st_stairs_13 D:4: layout_rooms, chequers_temple_overflow_statue_of_worship D:5: layout_loops_cross, serial_undead, serial_undead_f, serial_undead_f, serial_undead_a, serial_undead_d, serial_undead_e, serial_undead_d, serial_undead_c, serial_undead_d D:6: layout_basic, minmay_temple_entry_ruins, uniq_eustachio, uniq_blorkula_the_orcula Skill XL: | 1 2 | ---------------+-------+----- Shapeshifting | 5 | 5.7 Fighting | | 1.1 Dodging | | 2.6 Unarmed Combat | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 73 Punch || 4 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armour: Animal skin || 27 Skin || 6 Dodge: Dodged || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 346 | 340 | 6 | 0 | 0 | 6 | 57.7 | Dungeon | 346 | 340 | 6 | 0 | 0 | 6 | 57.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 170 daAuts D:4: 67 daAuts D:5: 49 daAuts D:2: 48 daAuts D:1: 9 daAuts D:6: 1 daAuts