Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 3444537494997609725 48 Scarletsteel the Conjurer (level 3, -6/19 HPs) Began as a Tengu Conjurer on Mar 6, 2025. Mangled by Terence ... wielding a +0 falchion (10 damage) ... on level 2 of the Dungeon. The game lasted 00:10:56 (1199 turns). Scarletsteel the Conjurer (Tengu Conjurer) Turns: 1199, Time: 00:10:56 Health: -6/19 AC: 5 Str: 9 XL: 3 Next: 72% Magic: 5/7 EV: 9 Int: 18 God: Gold: 24 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 ring mail rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth + f - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe d - a +0 ring mail (worn) Jewellery f - a ring of willpower (left hand) Scrolls e - a scroll of enchant weapon {unknown} g - 3 scrolls of fog Skills: + Level 0.2 Fighting + Level 0.1 Short Blades + Level 0.5 Armour + Level 2.5 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 6.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 3% 1 b - Searing Ray Conj 48% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 80% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +0 falchion! You closely miss Terence. You peck Terence. Terence is heavily wounded. Terence hits you with a +0 falchion. Magic courses through your body. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.............. ........>...... .........$..(... ................ .......)........ .#.# #.# ................ ...###.##...<............ .........#......@.......# .........##.....@#.....# .........#######..###### #.##.....# ##.## #..##.##.### #..# ...........### ##.# ..##..#..#...# #.# .^.##.#..###.# #.# .........# #.## #.# ..####...###..####.##### You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins 4 jackals (D:2) 2 kobolds (D:2) 4 quokkas 4 ball pythons 2 bats 2 rats (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scarletsteel the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 81 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 94 | D:1 | Learned a level 2 spell: Searing Ray 111 | D:1 | Found a faded altar of an unknown god. 627 | D:1 | Reached skill level 6 in Conjurations 865 | D:2 | Found a broken altar of Ashenzari. 876 | D:2 | Reached XP level 3. HP: 18/19 MP: 5/7 1189 | D:2 | Noticed Terence 1199 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, ebering_ecumenical_altar_petrified D:2: layout_rooms, basic_altar, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.3 Fighting | | 0.2 Short Blades | | 0.1 Armour | | 0.5 Dodging | | 2.5 Stealth | | 2.2 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Short sword || 31 Kick || 8 Peck || 7 Cast: Magic Dart || 50 Searing Ray || 1 Use: Scroll || 2 Potion || 1 Armour: Ring mail || 28 Dodge: Dodged || 41