Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4083340444252052016 22 Scooterie the Conjurer (level 2, -6/17 HPs) Began as an Octopode Conjurer on Jan 2, 2025. Mangled by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:33 (1213 turns). Scooterie the Conjurer (Octopode Conjurer) Turns: 1213, Time: 00:07:34 Health: -6/17 AC: 1 Str: 12 XL: 2 Next: 91% Magic: 0/5 EV: 12 Int: 20 God: Gold: 90 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Jewellery d - a +6 ring of strength (left tentacle) Potions a - 2 potions of magic b - a potion of resistance {unknown} c - a potion of curing {unknown} e - a potion of might {unknown} Skills: + Level 2.0 Dodging + Level 3.0 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Slow Hex 8% N/A 16% 1 Confusing Touch Hex 2% N/A 43% 3 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. A rat comes into view. The gnoll closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 spear. The gnoll barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +1 heavy flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +1 heavy flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. You barely miss the gnoll. Your grab misses the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! You die... #.# ## #.# .. ... ...#### .# #.# #..##.. . .# #.###..##.# .# .# #..##..##.# #..# .###..##..##.######..... ................g.g..... ................@.gr.... .....†.................. #.###.....##...####..... #..##.##........... ...# #..##∩##..#....#### ... ................. .# ......##..#.#..### # ....##..#.#..# .........#.#... You could see 3 gnolls and a rat. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 4 bats (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 4 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scooterie the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 565 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 1159 | D:2 | Found Hoeg's Antique Armour Shop. 1213 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, minmay_misc_feat_room D:2: kennysheep_big_flooded_room, layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove, nicolae_lakefront_shop, shop, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 36 Constrict || 10 Tentacles || 6 Cast: Magic Dart || 22 Stab: Sleeping || 2 Armour: Skin || 42 Dodge: Dodged || 47