Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13141024139282069961 125 Scooterie the Magician (level 5, -8/37 HPs) Began as a Djinni Conjurer on Jan 2, 2025. Mangled by a river rat (9 damage) ... on level 3 of the Dungeon. The game lasted 00:11:37 (2319 turns). Scooterie the Magician (Djinni Conjurer) Turns: 2319, Time: 00:11:37 Health: -8/37 AC: 2 Str: 6 XL: 5 Next: 30% Gold: 78 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - +0 club rCold x . . (no shield) rNeg . . . f - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ k - ring of magical power HPRegen 0.26/turn (no ring) %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour f - a +0 robe (worn) h - a +2 barding Jewellery k - a ring of magical power (left hand) Talismans i - a serpent talisman Scrolls a - a scroll of noise {unknown} d - a scroll of fog {unknown} e - a scroll of blinking {unknown} g - 2 scrolls of identify {unknown} l - a scroll of poison {unknown} m - a scroll of immolation {unknown} n - 2 scrolls of vulnerability {unknown} Potions c - a potion of curing {unknown} j - a potion of heal wounds {unknown} o - a potion of attraction {unknown} Skills: + Level 1.0 Fighting + Level 3.7 Dodging + Level 2.9 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Slow Hex 84% N/A 2% 1 f - Static Discharge Conj/Air 42% 3-5/arc 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the river rat but do no damage. The river rat is lightly wounded. The river rat closely misses you. Unknown command. You barely miss the river rat. The river rat is lightly wounded. The river rat barely misses you. The river rat misses you. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat bites you but does no damage. Unknown command. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat barely misses you. Unknown command. You closely miss the river rat. The river rat is lightly wounded. The river rat barely misses you. You closely miss the river rat. The river rat is lightly wounded. The river rat barely misses you. You closely miss the river rat. The river rat is lightly wounded. The river rat closely misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat closely misses you. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat bites you! You die... ## ..## ... ## ### ..# .. ####### ###~~##+.# #. #>..... +~~~~~~#.# #.###...... +~~~~~r#.### #..##...... ##@...# #.#....... #..##.# #...#.###. .......###.####.....# #. ..###..###.......#.## #. #......#§≈###### #. #...#####§## ###. ...# #§# #..# .... #§# #..# ..... #≈ #..# You could see a river rat. Vanquished Creatures 5 gnolls An adder (D:2) 2 river rats (D:3) 2 ribbon worms 4 ball pythons 6 endoplasms 4 giant cockroaches 3 hobgoblins 2 kobolds (D:2) 3 quokkas 4 bats 4 frilled lizards 4 goblins 6 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scooterie the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Scooterie set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 285 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 285 | D:1 | Learned a level 1 spell: Slow 1067 | D:2 | Found a faded altar of an unknown god. 1128 | D:2 | Found a bloodstained altar of Trog. 1133 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1799 | D:2 | Reached XP level 5. HP: 33/36 MP: 0/0 1799 | D:2 | Learned a level 2 spell: Static Discharge 2113 | D:3 | Reached skill level 1 in Fighting 2131 | D:3 | Identified the +0 ring mail "Uroimir" {Rampage Int+2} 2205 | D:3 | Identified the +5 rapier of Seuwivo {heavy, ^Drain rElec | rC+ Str+3} 2317 | D:3 | HP: 1/37 [river rat (3)] 2319 | D:3 | Mangled by a river rat Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_leap_of_faith D:3: layout_rooms, mainiacjoe_overflow_six_doors_small, lightli_temple_of_fire, gup_sewer_entry_bowl, minivault_26, hellmonk_guarded_unrand_hermit, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.9 Dodging | 3 | 3.7 Fighting | 1 | 1.0 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | | 22 || 22 Cast: Magic Dart | 66 | 76 || 142 Searing Ray | | 2 || 2 Armour: Robe | 5 | 15 || 20 Dodge: Dodged | 12 | 34 || 46