Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 5163992668022649443 135 Scottywhite757 the Conjurer (level 4, -2/26 HPs) Began as a Deep Elf Conjurer on Nov 5, 2024. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:25 (1725 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 1725, Time: 00:04:26 Health: -2/26 AC: 3 Str: 4 XL: 4 Next: 97% Magic: 9/12 EV: 11 Int: 25 God: Gold: 98 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) Jewellery n - a ring of willpower Scrolls c - 2 scrolls of enchant weapon {unknown} d - 3 scrolls of fog {unknown} f - 2 scrolls of vulnerability {unknown} h - a scroll of amnesia {unknown} k - a scroll of blinking {unknown} m - a scroll of brand weapon {unknown} o - a scroll of identify {unknown} Potions e - 2 potions of enlightenment {unknown} g - 2 potions of curing {unknown} i - a potion of resistance {unknown} j - a potion of ambrosia {unknown} Skills: + Level 2.0 Fighting - Level 2.5 Dodging - Level 2.5 Stealth + Level 4.7 Spellcasting + Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 5% N/A 26% 3 Sigil of Binding Hex 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dimensional Bullseye Hex/Tloc 2% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is moderately wounded. Terence hits you with a +0 mace. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace! The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of poison resistance (severely wounded, 86% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. Magic courses through your body. Terence hits you with a +0 mace. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of poison resistance (severely wounded, 86% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence completely misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ........ #####.## #.# ....... #.# #####.#### #.# ...##.##.# #.# .......†.# #.# ##.......#####.#.# #.)#.#........#@# #..#.#.########@# #....#.# #.# ###.###.########.# ....# #..........# ##### ############ You could see Terence. Vanquished Creatures Jessica (D:2) 4 gnolls (D:2) 4 dart slugs 6 bats (D:1) 6 endoplasms 12 goblins 6 hobgoblins 5 kobolds 2 quokkas 5 ball pythons 6 frilled lizards 3 rats (D:2) 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 130 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 369 | D:1 | Found Oqobyor's Book Shop. 427 | D:1 | Reached skill level 1 in Fighting 470 | D:1 | Reached XP level 3. HP: 20/20 MP: 8/10 881 | D:2 | Found a faded altar of an unknown god. 941 | D:1 | Learned a level 2 spell: Searing Ray 945 | D:2 | Reached skill level 5 in Conjurations 945 | D:2 | Reached XP level 4. HP: 25/25 MP: 8/12 1082 | D:2 | Noticed Jessica 1087 | D:2 | Killed Jessica 1708 | D:2 | Noticed Terence 1725 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_basic, serial_shops, shop D:2: kennysheep_the_goblin_king, layout_basic, nicolae_ecumenical_pavilion, chequers_garden, uniq_terence, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 64 | 52 || 116 Searing Ray | 1 | 4 || 5 Use: Potion | | 1 || 1 Armour: Robe | | 6 || 6 Dodge: Dodged | 4 | 7 || 11