Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 15773894090426693440 67 Scottywhite757 the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Nov 9, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:39 (1947 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 1947, Time: 00:01:39 Health: 0/20 AC: 2 Str: 3 XL: 3 Next: 98% Magic: 4/10 EV: 12 Int: 23 God: Gold: 92 SH: 0 Dex: 17 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... k - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -1) A: magic regeneration, agile 1, evolution 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery j - a ring of resist corrosion k - an amulet of regeneration (around neck) Scrolls e - a scroll of identify {unknown} f - a scroll of blinking {unknown} h - a scroll of brand weapon {unknown} i - a scroll of enchant armour {unknown} Potions b - a potion of magic c - 2 potions of heal wounds {unknown} d - 2 potions of mutation g - 2 potions of curing {unknown} Skills: + Level 1.2 Fighting + Level 3.3 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 32% 3 Confusing Touch Hex 4% N/A 32% 3 Inner Flame Hex/Fire 4% N/A 32% 3 Sigil of Binding Hex 4% N/A 32% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dimensional Bullseye Hex/Tloc 2% N/A 71% 4 Irradiate Conj/Alch 7% 3d14 71% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are agile. (Dex +4, Str/Int -1) You have hidden genetic potential. Message History The water moccasin closely misses you. A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. A water moccasin is nearby! You are too injured to fight recklessly! A water moccasin is nearby! A water moccasin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 66% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. It was a potion of mutation. You feel extremely strange. You feel agile. You feel a hidden potential growing inside you. You die... #.# #.# ###.###### #........# #.###.#.###.## #............# ##.##.#.###.## #....S..# #.# ##.##@#####.## #.......##.....# #.##.#####.##### #.# #.# .. #.# #.# ###+###.##.# #.# ........##.# #.# .........##.# #.# .........##.# #.# You could see a water moccasin. Vanquished Creatures An adder (D:2) 2 dart slugs 2 ribbon worms (D:2) 3 ball pythons (D:1) 6 endoplasms 2 giant cockroaches 7 goblins 4 hobgoblins (D:1) 4 quokkas 3 bats A frilled lizard (D:2) 4 kobolds (D:2) 7 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 276 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 1094 | D:2 | Reached skill level 1 in Fighting 1094 | D:2 | Reached XP level 3. HP: 18/20 MP: 5/10 1731 | D:2 | Learned a level 2 spell: Searing Ray 1816 | D:3 | Got the Incunabulum of Composition and the Sphinx 1940 | D:3 | Noticed a water moccasin 1946 | D:3 | HP: 1/20 [water moccasin (7)] 1947 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1947 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1947 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_loops_ring, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_a, chequers_serial_rivers_room_b D:2: layout_basic, serial_bayou, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_pond_e D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Fighting | 1 | 1.2 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 96 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 11