Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 11855026718294919794 (custom seed) 95 Scottywhite757 the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 24, 2024. Quit the game in an ossuary. The game lasted 00:02:54 (2416 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 2416, Time: 00:02:54 Health: 24/24 AC: 6 Str: 4 XL: 4 Next: 40% Magic: 18/20 EV: 12 Int: 30 God: Gold: 260 SH: 0 Dex: 13 Spells: 1/10 levels left rFire + . . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois . q - +0 helmet rElec + k - +0 cloak rCorr . (no gloves) SInv . p - +1 pair of boots of the Depths {rElec rF+ rC- Int+5} Will +.... (no amulet) Stlth ++ j - ring of willpower HPRegen 0.24/turn g - ring of magical power MPRegen 0.34/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 260 gold pieces. Inventory: Hand Weapons o - the +2 flail of the Telling Soothsayer {freeze, Str+2 Int+4} (You found it on level 3 of the Dungeon) Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Armour a - a +0 robe (worn) k - a +0 cloak (worn) p - the +1 pair of boots of the Depths (worn) {rElec rF+ rC- Int+5} (You found it on level 3 of the Dungeon) Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. q - a +0 helmet (worn) Jewellery f - a ring of ice g - a ring of magical power (right hand) j - a ring of willpower (left hand) r - a ring of ice Scrolls c - 2 scrolls of immolation h - 2 scrolls of identify {unknown} l - a scroll of teleportation {unknown} m - a scroll of fear {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} e - 3 potions of brilliance {unknown} i - a potion of berserk rage {unknown} n - a potion of degeneration {unknown} Skills: + Level 0.8 Fighting + Level 3.1 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 4.9 Conjurations + Level 1.1 Fire Magic * Level 2.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 13% 3d8 16% 4 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 70% 2d7 1% 2 Stone Arrow Conj/Erth 40% 3d9 8% 3 Ensorcelled Hibernation Hex/Ice 10% N/A 10% 2 Passwall Erth 5% N/A 21% 3 Swiftness Air 5% N/A 21% 3 Animate Armour Summ/Erth 10% N/A 54% 4 Hellfire Mortar Fire/Erth 4% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 10% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. You open the door. 2 jackal zombies come into view. Found a gate leading back out of this place. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Unknown command. Unknown command. The jackal zombie bites you but does no damage. x2 There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the jackal zombie! You destroy the jackal zombie! The mystic blast hits the jackal zombie! You destroy the jackal zombie! Unknown command. Unknown command. Unknown command. Okay, then. You open the door. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###+# #...# #...# #...# ... ##'## #.@.# #...##### ### #...#...#!!??# #...'.∩.#!!$?+ #∩..#...#!!!!# ######### ### There were no monsters in sight! Vanquished Creatures Robin (D:3) 2 adders A dart slug (D:1) 4 bats 6 endoplasms 3 giant cockroaches 15 goblins 7 hobgoblins 2 kobolds A quokka (D:1) 4 ball pythons 3 frilled lizards 2 jackal zombies (Ossuary) 8 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 101 | D:1 | Found a faded altar of an unknown god. 336 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 628 | D:1 | Found Boypof's Jewellery Boutique. 630 | D:1 | Reached skill level 1 in Alchemy 933 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/9 1742 | D:3 | Identified the +2 flail of the Telling Soothsayer {freeze, | Str+2 Int+4} 1850 | D:3 | Identified the +1 pair of boots of the Depths {rElec rF+ | rC- Int+5} 1955 | D:3 | Noticed Robin 1969 | D:3 | Killed Robin 1970 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 1991 | D:3 | Reached skill level 1 in Fire Magic 2351 | D:4 | Found a sand-covered staircase. 2395 | Ossuary | Entered an ossuary 2401 | Ossuary | Learned a level 4 spell: Fulminant Prism 2406 | Ossuary | Learned a level 4 spell: Iskenderun's Mystic Blast 2416 | Ossuary | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, serial_shops, nicolae_shop_waterfront, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_loops_ring D:3: layout_basic, kennysheep_potato, uniq_robin D:4: layout_basic, gammafunk_temple_overflow_pools, nicolae_ossuary_entry_ruins, kennysheep_generic_room_10 Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 | 2.0 Dodging | 3 | 3.1 Fire Magic | 1 | 1.1 Fighting | | 0.8 Stealth | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 81 | 10 || 91 Iskenderun's Myst | | 1 || 1 Use: Scroll | | 1 || 1 Armour: Robe | 2 | 6 || 8 Dodge: Dodged | 5 | 1 || 6