Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 6894618581881286577 (custom seed) 25 Scottywhite757 the Conjurer (level 2, -6/16 HPs) Began as a Deep Elf Conjurer on Dec 1, 2024. Mangled by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:33 (823 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 823, Time: 00:00:33 Health: -6/16 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 1/8 EV: 11 Int: 22 God: Gold: 55 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of berserk rage {unknown} g - a potion of brilliance {unknown} Skills: + Level 0.7 Fighting + Level 3.0 Dodging + Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence looks irritated. Terence attacks as he pursues you! Terence hits you with a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence screams, "Get out, before I make you get out!" Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. Terence attacks as he pursues you! Terence hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #......).# #........# #........# #........# #........# #........# #........# #........# #.....@@.# #........# ########## You could see Terence. Vanquished Creatures 3 bats (D:1) An endoplasm (D:2) A giant cockroach (D:1) 4 goblins A hobgoblin (D:1) 4 kobolds A quokka (D:1) 3 ball pythons (D:1) 5 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 225 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 572 | D:1 | Found Doina's Antique Weapon Shop. 798 | D:2 | Noticed Terence 823 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_basic, serial_shops, shop, minivault_25 D:2: layout_basic, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | | 0.7 Stealth | | 2.4 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 48 Armour: Robe || 7 Dodge: Dodged || 6