Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 6894618581881286577 (custom seed) 35 Scottywhite757 the Conjurer (level 3, -5/20 HPs) Began as a Deep Elf Conjurer on Dec 1, 2024. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (960 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 960, Time: 00:01:03 Health: -5/20 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 0/10 EV: 11 Int: 24 God: Gold: 61 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of berserk rage {unknown} g - a potion of brilliance {unknown} h - a potion of haste {unknown} Skills: + Level 0.7 Fighting + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Terence hits you with a +0 mace. Terence screams, "I want to be left alone!" Terence barely misses you. You see here a rat corpse. Terence screams, "I want to be left alone!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." #.# #.#........#.## #.# #.###.........# #.# #.....<..#.####. #.# ######...#)..... ########.# ............... #.....##.########...###.... #.................#.# .#.. #.....#############.###.#.. #.....†.......@@......# ###.###############.#.# #....# #..#... ####.# #########.##.#... #.# #.........# ....... #.# #.######### .. ##.# #.###.### ... . #...)...####### ... #...........#.......# You could see Terence. Vanquished Creatures A ribbon worm (D:2) 4 bats An endoplasm (D:2) A giant cockroach (D:1) 4 goblins A hobgoblin (D:1) 6 kobolds A quokka (D:1) 4 ball pythons 7 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 569 | D:1 | Found Doina's Antique Weapon Shop. 768 | D:2 | Noticed Terence 774 | D:2 | Reached XP level 3. HP: 20/20 MP: 0/9 790 | D:2 | Learned a level 2 spell: Searing Ray 960 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_basic, serial_shops, shop, minivault_25 D:2: layout_basic, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | | 0.7 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 59 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 6