Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 6894618581881286577 (custom seed) 119 Scottywhite757 the Conjurer (level 4, -5/25 HPs) Began as a Deep Elf Conjurer on Dec 1, 2024. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (1457 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 1457, Time: 00:01:30 Health: -5/25 AC: 2 Str: 4 XL: 4 Next: 74% Magic: 0/12 EV: 12 Int: 25 God: Gold: 66 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength k - a ring of wizardry Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of fog {unknown} h - a scroll of fear {unknown} j - a scroll of poison {unknown} Potions b - a potion of magic f - a potion of berserk rage {unknown} g - a potion of brilliance {unknown} i - a potion of haste {unknown} Skills: + Level 1.5 Fighting + Level 3.7 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (almost dead, 85% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence screams, "I'm retired! Go away!" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." .#....[...## ### #.#....#### #.. #.......... # #.# #...##.#### #.###.### #...##...## ###.......########†..####... ........#.......##.### ###. #...#####.@.....##†# ## #. #..@....##.##### #..................# ### #.###..............# #.. #######........# #.. #........# #.. #........# #.. #........# #.. #........###.. #........##... You could see Terence. Vanquished Creatures Natasha (twice) (D:2) 3 adders (D:2) 2 ribbon worms (D:2) 6 bats An endoplasm (D:2) 2 giant cockroaches 4 goblins 2 hobgoblins 5 kobolds 2 quokkas 3 ball pythons (D:1) 9 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 579 | D:1 | Found Doina's Antique Weapon Shop. 790 | D:2 | Noticed Natasha 795 | D:2 | Killed Natasha 796 | D:2 | Reached skill level 1 in Fighting 796 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/10 1018 | D:2 | Noticed Natasha 1071 | D:1 | Learned a level 2 spell: Searing Ray 1105 | D:2 | Reached XP level 4. HP: 25/25 MP: 3/11 1299 | D:2 | Reached skill level 5 in Conjurations 1381 | D:2 | Killed Natasha 1439 | D:2 | Noticed Terence 1455 | D:2 | HP: 1/25 [Terence/+0 mace (2)] 1457 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_basic, serial_shops, shop, minivault_25 D:2: layout_basic, uniq_natasha, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Dodging | 3 | 3.7 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 33 || 99 Searing Ray | | 4 || 4 Armour: Robe | 10 | 8 || 18 Dodge: Dodged | 4 | 6 || 10