Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2224624535787043063 39 Scottywhite757 the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Dec 12, 2024. Mangled by Terence ... wielding a +4 hand axe of electrocution (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1260 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 1260, Time: 00:01:34 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 26% Magic: 4/10 EV: 12 Int: 24 God: Gold: 53 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of flight (left hand) l - a +6 ring of dexterity Wands m - a wand of mindburst (10) Scrolls e - a scroll of identify {unknown} g - a scroll of vulnerability {unknown} i - a scroll of fear {unknown} j - 2 scrolls of poison {unknown} k - a scroll of teleportation {unknown} Potions b - 3 potions of magic c - a potion of curing {unknown} f - a potion of heal wounds {unknown} h - a potion of attraction {unknown} Skills: + Level 0.0 Fighting + Level 3.1 Dodging - Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations + Level 0.0 Earth Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 11% 1 Stone Arrow Conj/Erth 30% 3d8 12% 3 Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Veteran comes into view. He is wielding a +4 hand axe of electrocution. Terence is nearby! Terence is nearby! Terence is nearby! The magic dart hits Terence but does no damage. Terence shouts! The magic dart hits Terence! Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. A kobold comes into view. It is wielding a +0 short sword. The magic dart hits Terence but does no damage. Terence is moderately wounded. The kobold shouts! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence misses you. The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +4 hand axe of electrocution! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 hand axe of electrocution and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +4 hand axe of electrocution! * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... Terence says, "And stay out!" #......## #.#.##..## #.#####..# ....####.# ##.# ..##.# #'####.#.# .........# #'######.# ....$..@.# #'####@### .K# ..## #.# # You could see Terence and a kobold. Vanquished Creatures 2 dart slugs 4 bats 4 endoplasms A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 8 frilled lizards (D:1) 2 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 146 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 728 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/10 1197 | D:2 | Learned a level 2 spell: Searing Ray 1252 | D:2 | Noticed Terence 1260 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic, minmay_lizard_pond D:2: layout_rooms, interstate_on_off, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 66 Armour: Robe || 7 Dodge: Dodged || 3