Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6065663881679185591 35 Scottywhite757 the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Dec 18, 2024. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 4 of the Dungeon. The game lasted 00:00:58 (643 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 643, Time: 00:00:58 Health: 0/20 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 4/9 EV: 11 Int: 24 God: Gold: 50 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} d - a potion of enlightenment {unknown} f - 2 potions of ambrosia {unknown} Skills: + Level 0.8 Fighting + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You climb downwards. Reactivating autopickup. You feel less confused. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (79% to hit) The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The orc barely misses you. Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the orc! You kill the orc! Something hits you but does no damage. Your Dodging skill increases to level 3! Something hits you. You hit something but do no damage. Something completely misses you. You barely miss something. Something hits you. You miss something. Something hits you. You closely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You hit something but do no damage. Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You closely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You miss something. Something hits you. You die... #........... ≈.≈ #..........###≈.≈ #............P≈.≈ #.......[.....≈.≈ #...........#≈.≈ #..........P.≈.≈ #......)...P.≈.≈ #.......{..P#≈.≈ ##.###...@..PP≈.≈ #..# ###.....P≈.≈ ##.## ##....#≈.≈ ##.## #.....≈.≈ #..# ##...##.. ##.## #...# # ##)#### ...# ##..#..### #... ###........# There were no monsters in sight! Vanquished Creatures An adder (D:4) A dart slug (D:3) An orc (D:4) 3 ball pythons (D:1) 5 bats (D:1) 2 giant cockroaches A goblin (D:1) 2 hobgoblins A quokka (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 519 | D:2 | You fall into a shaft and drop 2 floors! 573 | D:4 | Reached XP level 3. HP: 20/20 MP: 6/9 576 | D:4 | Learned a level 2 spell: Searing Ray 643 | D:4 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_rooms D:2: layout_basic, basic_altar, hangedman_decor_peaks_small, minmay_misc_feat_chi D:3: layout_rooms, ebering_ecumenical_altar_box, minmay_divided_ellipse D:4: layout_cave_pods, overflow_temple_1_default, nicolae_elyvilon_temple_path, nicolae_custom_books, dreamdust_princess_corridor Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | | 0.8 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 36 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 5