Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4670139121208242245 24 Scottywhite757 the Conjurer (level 2, -8/16 HPs) Began as a Deep Elf Conjurer on Dec 24, 2024. Mangled by Terence ... wielding a +7 vampiric hand axe (13 damage) ... on level 2 of the Dungeon. The game lasted 00:00:52 (1079 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 1079, Time: 00:00:53 Health: -8/16 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 0/8 EV: 11 Int: 22 God: Gold: 42 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . k - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of guardian spirit Stlth ++ h - ring of positive energy HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: guardian spirit @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons k - a +0 dagger (weapon) Missiles j - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery e - an amulet of guardian spirit (around neck) h - a ring of positive energy (left hand) Scrolls c - 2 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of fog {unknown} Potions b - 2 potions of magic d - a potion of enlightenment {unknown} i - a potion of resistance {unknown} Skills: + Level 0.6 Fighting + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Lesser Beckoning Tloc 6% N/A 19% 2 Maxwell's Portable Pile Tloc 3% (3-9)d2 34% 3 Teleport Other Tloc 3% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +7 vampiric hand axe and wearing a +3 ring mail of positive energy (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +7 vampiric hand axe. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +7 vampiric hand axe and wearing a +3 ring mail of positive energy (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +7 vampiric hand axe and wearing a +3 ring mail of positive energy (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +7 vampiric hand axe! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #......#<..##.>......... ##'#####...##.##...#.... #....##...##....#...# # ####.##...#####.###.# ####...##...# #.# .. #....####...#####.# # .# #....#.......#....# . # ##†..##.##....#.#..#.# #....##.#####.#@####.#### #.......# #.#@##......# #.......# #.#.........# #.......# #.##........# ####.##.# #.##........# #<##.# #.##.....##.# ####.# #.##.....# #.#####.##....... #.......#.....#### You could see Terence. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) 4 ball pythons 3 bats (D:1) A frilled lizard (D:2) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 139 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 1068 | D:2 | Noticed Terence 1079 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring, nicolae_hexahallways D:2: minmay_general_purpose_star, layout_basic, kennysheep_cross_room, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 41 Armour: Robe || 4 Dodge: Dodged || 4