Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11855026718294919794 (custom seed) 375 Scottywhite757 the Conjurer (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on Dec 30, 2024. Slain by a crocodile zombie (11 damage) ... in an ossuary. The game lasted 00:03:39 (2690 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 2690, Time: 00:03:40 Health: -3/32 AC: 6 Str: 6 XL: 6 Next: 44% Magic: 1/24 EV: 12 Int: 34 God: Gold: 260 SH: 0 Dex: 13 Spells: 4/15 levels left rFire + . . o - +2 flail of the Telling Soothsayer {freeze, Str+2 Int+4} rCold x . . (no shield) rNeg . . . a - +0 robe rPois . s - +0 helmet rElec + l - +0 cloak rCorr . (no gloves) SInv . p - +1 pair of boots of the Depths {rElec rF+ rC- Int+5} Will +.... (no amulet) Stlth ++ g - ring of magical power HPRegen 0.25/turn j - ring of willpower MPRegen 0.38/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 260 gold pieces. Inventory: Hand Weapons o - the +2 flail of the Telling Soothsayer (weapon) {freeze, Str+2 Int+4} (You found it on level 3 of the Dungeon) Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Missiles m - 4 atropa-tipped darts Armour a - a +0 robe (worn) l - a +0 cloak (worn) n - a scarf of invisibility p - the +1 pair of boots of the Depths (worn) {rElec rF+ rC- Int+5} (You found it on level 3 of the Dungeon) Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. s - a +0 helmet (worn) Jewellery g - a ring of magical power (left hand) i - a ring of ice j - a ring of willpower (right hand) t - a ring of ice Scrolls c - 3 scrolls of immolation {unknown} f - a scroll of teleportation {unknown} h - 2 scrolls of identify {unknown} q - a scroll of fear {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} e - 3 potions of brilliance {unknown} k - a potion of berserk rage {unknown} r - a potion of degeneration {unknown} Skills: + Level 4.7 Dodging - Level 2.4 Stealth + Level 5.3 Spellcasting + Level 5.6 Conjurations * Level 3.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 56% 3d10 4% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 7% 2 Passwall Erth 9% N/A 13% 3 Swiftness Air 9% N/A 13% 3 Animate Armour Summ/Erth 18% N/A 41% 4 Hellfire Mortar Fire/Erth 4% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 14% 10d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin zombie bites you. Your fulminant prism explodes! The blast of energy engulfs the gnoll zombie!! You destroy the gnoll zombie! The blast of energy engulfs the gnoll zombie!! You destroy the gnoll zombie! The blast of energy engulfs the gnoll zombie!! You destroy the gnoll zombie! The blast of energy engulfs the crocodile zombie. The crocodile zombie is moderately damaged. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile zombie Aim: a crocodile zombie (moderately damaged, 89% to hit) The searing ray misses the water moccasin zombie. The searing ray hits the crocodile zombie. The crocodile zombie is heavily damaged. (Press . to maintain the ray.) The water moccasin zombie misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile zombie Aim: a crocodile zombie (heavily damaged, 89% to hit) The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. The searing ray hits the crocodile zombie! The crocodile zombie is severely damaged. (Press . to maintain the ray.) The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin zombie. You destroy the water moccasin zombie! The searing ray hits the crocodile zombie. The crocodile zombie is severely damaged. Your Alchemy skill increases to level 3! The searing ray misses the crocodile zombie. The crocodile zombie bites you! You die... ############## ## #...#...#....# ..+ #...')..'....#...# #...#...#...@Z...# ##'############### #...# #...# #...# #...# ###'# #...# #...# You could see a crocodile zombie. Vanquished Creatures 4 water moccasin zombies (Ossuary) A burial acolyte (Ossuary) Robin (D:3) 2 adders An adder zombie (Ossuary) A dart slug (D:1) 4 bats 6 endoplasms 3 giant cockroaches 15 goblins 7 hobgoblins 2 kobolds A quokka (D:1) 4 ball pythons 3 frilled lizards 4 gnoll zombies (Ossuary) 3 jackal zombies (Ossuary) 8 rats 70 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (Ossuary) 2 creatures vanquished. Grand Total: 72 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 101 | D:1 | Found a faded altar of an unknown god. 163 | D:1 | Reached XP level 2. HP: 9/15 MP: 4/8 665 | D:1 | Found Boypof's Jewellery Boutique. 1110 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1933 | D:3 | Identified the +2 flail of the Telling Soothsayer {freeze, | Str+2 Int+4} 2124 | D:3 | Identified the +1 pair of boots of the Depths {rElec rF+ | rC- Int+5} 2247 | D:3 | Noticed Robin 2251 | D:3 | Reached skill level 5 in Conjurations 2251 | D:3 | Reached XP level 4. HP: 22/24 MP: 12/12 2260 | D:3 | Killed Robin 2313 | D:3 | Learned a level 2 spell: Searing Ray 2535 | D:4 | Found a sand-covered staircase. 2565 | Ossuary | Entered an ossuary 2591 | Ossuary | Reached skill level 1 in Alchemy 2591 | Ossuary | Reached XP level 5. HP: 23/28 MP: 13/13 2621 | Ossuary | Learned a level 4 spell: Fulminant Prism 2626 | Ossuary | Learned a level 4 spell: Iskenderun's Mystic Blast 2641 | Ossuary | Reached skill level 5 in Spellcasting 2686 | Ossuary | Reached XP level 6. HP: 15/32 MP: 6/15 2690 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, serial_shops, nicolae_shop_waterfront, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_loops_ring D:3: layout_basic, kennysheep_potato, uniq_robin D:4: layout_basic, gammafunk_temple_overflow_pools, nicolae_ossuary_entry_ruins, kennysheep_generic_room_10 Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.7 Spellcasting | 4 5 | 5.3 Conjurations | 5 | 5.6 Alchemy | 1 2 3 | 3.2 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | | 1 || 1 Cast: Magic Dart | 79 | 16 || 95 Searing Ray | | 11 || 11 Fulminant Prism | | 2 || 2 Armour: Robe | 4 | 27 || 31 Dodge: Dodged | 3 | 12 || 15