Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9143084496118993080 83 Scottywhite757 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Jan 4, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1625 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 1625, Time: 00:01:20 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 22% Magic: 4/12 EV: 11 Int: 25 God: Gold: 55 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . i - +3 sling (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons i - a +3 sling of freezing (weapon) Missiles h - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} g - a scroll of acquirement {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of haste {unknown} f - a potion of resistance {unknown} j - 2 potions of experience {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 76% 2x1d7 2% 1 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Starburst Conj/Fire 9% 6d5 99% 6 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (86% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The endoplasm quivers. Terence misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - Terence Aim: an endoplasm (98% to hit) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Terence misses you. Unknown command. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 86% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #.# #..# ..# #..# .## #..# #.## #.# #<# ##.## ######...## #.@.......# #@####....# #. ##.#.# .. #.#.# ### #.#.# ##.#.# # ##.#..######### #.###.......).. ##.#..######### You could see Terence. Vanquished Creatures Robin (D:2) A gnoll (D:1) 6 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 7 hobgoblins 4 jackals 2 quokkas (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 15 goblins 5 kobolds 2 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 85 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 474 | D:1 | Reached skill level 5 in Conjurations 474 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1377 | D:2 | Learned a level 2 spell: Searing Ray 1536 | D:2 | Noticed Robin 1539 | D:2 | Reached XP level 4. HP: 22/24 MP: 9/12 1548 | D:2 | Killed Robin 1618 | D:2 | Noticed Terence 1625 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_ring, roderic_serpentine_path D:2: layout_loops_ring, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 31 | 1 || 32 Cast: Magic Dart | 61 | 1 || 62 Searing Ray | 1 | 6 || 7 Armour: Robe | 9 | 5 || 14 Dodge: Dodged | 6 | 5 || 11