Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9143084496118993080 (custom seed) 42 Scottywhite757 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Jan 5, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (1135 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 1135, Time: 00:00:50 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 0/10 EV: 11 Int: 24 God: Gold: 46 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Missiles h - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} g - a scroll of acquirement {unknown} Potions b - a potion of magic d - a potion of haste {unknown} f - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 68% 2x1d7 3% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Starburst Conj/Fire 8% 6d4 99% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! Terence attacks as he pursues you! Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence attacks as he pursues you! Terence hits you with a +0 flail. There is a stone staircase leading up, spattered with blood here. Terence attacks as he pursues you! Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 85% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "And stay out!" ..# ##..# #<..# #..## #..# #..# #..# #..# #@## #@# #<# ##.## ######...## #.........# #.####....# #. ##.#.# .. #.#.# You could see Terence. Vanquished Creatures A gnoll (D:1) 5 ball pythons 2 endoplasms 2 giant cockroaches (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 90 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 471 | D:1 | Reached skill level 5 in Conjurations 471 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/10 1086 | D:2 | Learned a level 2 spell: Searing Ray 1119 | D:2 | Noticed Terence 1135 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_ring, roderic_serpentine_path D:2: layout_loops_ring, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 5 Armour: Robe || 5 Dodge: Dodged || 10