Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6054117072318615762 164 Scottywhite757 the Conjurer (level 5, 22/28 HPs) Began as a Deep Elf Conjurer on Jan 6, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:18:07 (2581 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 2581, Time: 00:18:08 Health: 22/28 AC: 2 Str: 4 XL: 5 Next: 21% Magic: 22/24 EV: 11 Int: 25 God: Gold: 206 SH: 0 Dex: 13 Spells: 12/15 levels left rFire . . . j - +0 dagger rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of magical power HPRegen 0.24/turn f - ring of protection from cold MPRegen 0.38/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 206 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of positive energy f - a ring of protection from cold (right hand) k - a ring of magical power (left hand) Wands n - a wand of warping (4) Scrolls m - a scroll of fog {unknown} o - a scroll of fear {unknown} Potions b - a potion of magic c - 2 potions of mutation g - a potion of curing h - a potion of degeneration {unknown} i - a potion of might l - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting + Level 5.9 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 28% N/A 8% 1 Call Imp Summ 14% N/A 12% 2 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Call Canine Familiar Summ 7% N/A 24% 3 Maxwell's Portable Pile Tloc 7% (3-9)d3 24% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 61% 4 Magnavolt Erth/Air 3% 4d9 100% 7 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Chain Lightning Conj/Air 10% 3d14 100% 9 Fire Storm Conj/Fire 10% 8d3 100% 9 Shatter Erth 3% 3d7* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Shops: D:2 ( Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! Sigmund is nearby! Sigmund is nearby! Sigmund is nearby! Sigmund is nearby! Sigmund is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (78% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund barely misses you. Unknown command. There are no items here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (78% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. Something hits you. The searing ray hits something! You finish channelling your searing ray. Something hits you. You hear some strange, mumbled words. Something tries to affect you, but you resist. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...#.# ..........# ......### ..........# ...ß.)..# ...(....... ...))##.# ........... ... #.## ######.... < #..# #...†### ##.##########.###... #.........#..###.## ####@##.###......#.#. #.....#.#...>......## #.##..#.#.#.##....... ####.#####.#.#.##.###### #....#.......#.##.# # #{####.###........### # #...##......#...)...# ###.#######.#..####.# #.{..# #.#...#...# There were no monsters in sight! Vanquished Creatures An ogre (D:2) A dart slug (D:2) A ribbon worm (D:2) 5 orcs (D:3) 8 bats 11 endoplasms 3 goblins 6 hobgoblins 2 jackals (D:2) 2 quokkas 8 ball pythons 3 frilled lizards 7 kobolds 8 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 1321 | D:2 | Reached skill level 5 in Conjurations 1321 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1324 | D:2 | Learned a level 2 spell: Searing Ray 1385 | D:2 | Noticed an ogre 1394 | D:2 | Killed an ogre 1395 | D:2 | Reached skill level 5 in Spellcasting 1395 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/13 1649 | D:2 | Found a hide-covered altar of Uskayaw. 1912 | D:2 | Reached XP level 5. HP: 28/28 MP: 12/14 2157 | D:2 | Found Toas's Antique Weapon Shoppe. 2565 | D:3 | Noticed Sigmund 2581 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic D:2: layout_loops_ring, basic_altar, serial_shops, shop D:3: layout_basic, eat_drink_and_be_merry_uskayaw, ebering_ghost_disaster_area, uniq_natasha, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.6 Conjurations | 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 53 | 52 || 105 Searing Ray | 2 | 6 || 8 Use: Scroll | | 3 || 3 Armour: Robe | 2 | 3 || 5 Dodge: Dodged | 3 | 3 || 6