Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1637403744326384211 44 Scottywhite757 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Jan 18, 2025. Slain by a scorpion (3 damage) ... on level 3 of the Dungeon. The game lasted 00:00:52 (1265 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 1265, Time: 00:00:52 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 3/10 EV: 12 Int: 24 God: Gold: 42 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-2 -> -6), attractive, very slightly contaminated A: magic regeneration, claws 1, subdued magic 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 42 gold pieces. Inventory: Missiles e - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery d - an amulet of guardian spirit h - a ring of poison resistance i - a ring of flight Potions b - a potion of magic f - a potion of attraction g - a potion of might {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 32% 4 Animate Dead Necr 3% N/A 65% 4 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have sharp fingernails. Your spells are a little easier to cast, but a little less powerful. Your movements are slightly less encumbered by armour. (ER -2) Message History The scorpion is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 79% to hit) The searing ray hits the scorpion! The scorpion is almost dead. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The scorpion stings you! You are poisoned. The scorpion poisons you! The searing ray hits the scorpion but does no damage. The scorpion is almost dead. The searing ray hits the quokka! You kill the quokka! You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. You feel less encumbered by your armour. Your fingernails lengthen. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... ...# #.#........... ..## #.#........... #.# .>.#....#..######### #...........#..........# .##...##.>...........# #... #.............# #... #.............# #... #.............# #. #......@....## #......s....# #..........## #.#....)...# #....<......# #...........# ............# ##..........# You could see a scorpion. Vanquished Creatures A dart slug (D:3) An orc (D:2) 4 endoplasms 3 giant cockroaches 3 goblins A hobgoblin (D:3) 4 quokkas 4 ball pythons 5 bats 2 frilled lizards (D:1) 7 kobolds 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 314 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 839 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 876 | D:2 | Identified the +2 scale mail of Gehenna {rPois rN+ Str-5 | Stlth+} 904 | D:2 | Got Gloorx Vloq's Exposition on Diablerie 1100 | D:2 | You fall into a shaft and drop 1 floor! 1104 | D:3 | Learned a level 2 spell: Searing Ray 1256 | D:3 | Noticed a scorpion 1265 | D:3 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1265 | D:3 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1265 | D:3 | Gained mutation: You have sharp fingernails. [potion of | mutation] 1265 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic D:2: layout_loops_ring, uniq_sigmund D:3: layout_rooms, hangedman_abyss_or_decor_lesser_grid, chequers_jeans, minmay_misc_feat_nine_boxes, minmay_misc_feat_tower, nicolae_figureground_pulse, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 61 Searing Ray || 1 Use: Potion || 2 Armour: Robe || 8 Dodge: Dodged || 1