Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9424576206850846047 800 Scottywhite757 the Conjurer (level 7, -3/36 HPs) Began as a Deep Elf Conjurer on Feb 15, 2025. Slain by an ice beast (9 damage) ... on level 5 of the Dungeon. The game lasted 00:05:02 (3363 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 3363, Time: 00:05:03 Health: -3/36 AC: 2 Str: 4 XL: 7 Next: 59% Magic: 14/24 EV: 13 Int: 25 God: Gold: 237 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . u - staff "Qoisekod" {^Fragile rPois rN+ rCorr MP+7 Necro} rCold . . . (no shield) rNeg + . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ m - ring of flight HPRegen 0.26/turn (no ring) MPRegen 0.38/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 237 gold pieces. Inventory: Missiles r - a throwing net Armour a - a +0 robe (worn) Magical Staves u - the staff "Qoisekod" (weapon) {^Fragile rPois rN+ rCorr MP+7 Necro} (You found it on level 4 of the Dungeon) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery m - a ring of flight (left hand) Wands h - a wand of paralysis (8) p - a wand of flame (15) w - a wand of polymorph (5) Scrolls c - 3 scrolls of noise {unknown} d - 4 scrolls of identify {unknown} e - a scroll of teleportation {unknown} g - a scroll of revelation {unknown} i - a scroll of enchant armour {unknown} k - a scroll of poison {unknown} l - a scroll of enchant weapon {unknown} n - a scroll of torment {unknown} q - 2 scrolls of blinking {unknown} s - a scroll of brand weapon {unknown} v - 2 scrolls of amnesia {unknown} Potions b - a potion of magic f - a potion of haste {unknown} j - a potion of might {unknown} o - 2 potions of curing {unknown} t - a potion of berserk rage {unknown} Skills: + Level 0.2 Fighting + Level 5.2 Dodging - Level 5.4 Stealth + Level 5.9 Spellcasting + Level 6.1 Conjurations * Level 3.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 15% 3d11 11% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 22% 3d7 6% 3 Freeze Ice 28% 1d5 8% 1 Dazzling Flash Hex/Fire 14% N/A 22% 3 Frozen Ramparts Ice 14% 1d3 22% 3 Inner Flame Hex/Fire 7% N/A 22% 3 Maxwell's Portable Pile Tloc 7% (3-9)d3 22% 3 Flame Wave Conj/Fire 22% 2d8 22% 4 Sticky Flame Fire/Alch 15% 2d5 36% 4 Starburst Conj/Fire 11% 6d5 97% 6 Magnavolt Erth/Air 3% 4d9 100% 7 Fulsome Fusillade Conj/Alch 15% (3-5)d8 100% 8 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26638 Temple: D:4-7 Altars: Xom Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 81% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast barely misses you. Your magical contamination has completely faded away. The searing ray hits the ice beast! The ice beast is almost dead. The jelly completely misses you. The ice beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast. The ice beast is almost dead. The ice beast is knocked back by the mystic blast. The mystic blast hits the jelly! The jelly is heavily wounded. The jelly is knocked back by the mystic blast. You hear an angry hiss. A jelly comes into view. Casting: Iskenderun's Mystic Blast (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, 81% to hit) The searing ray misses the ice beast. The searing ray hits the jelly! The jelly is almost dead. (Press . to maintain the ray.) The searing ray misses the ice beast. The searing ray hits the jelly! You kill the jelly! The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #.# #.# ## #.#######.# # #.........# # #####..#### # #..# # #..# # ######### ###..# # ........# #....# # #@# #.#.#...... . ####Y###.#....#### # #........###..# # #.##.##### ..# # #.# .# #.##.##### .# #........# # ####.###.### ########........ You could see an ice beast. Vanquished Creatures Menkaure (D:4) A black bear (D:4) A phantom (D:4) 2 orc priests A hound (D:4) 2 jellies (D:5) 2 bombardier beetles (D:4) An iguana (D:4) 2 orc wizards (D:4) 7 gnolls 5 adders A white imp (D:4) 2 ufetubi (D:4) A ribbon worm (D:2) 11 orcs 8 ball pythons 7 bats 5 endoplasms 2 giant cockroaches 10 goblins 5 hobgoblins 5 jackals 4 quokkas 6 frilled lizards 6 kobolds 4 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 404 | D:1 | Found Mekapnua's Weapon Shop. 490 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 749 | D:2 | Found a shimmering altar of Xom. 899 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1331 | D:2 | Reached skill level 5 in Conjurations 1464 | D:2 | Learned a level 2 spell: Searing Ray 1667 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/13 1676 | D:3 | Reached skill level 1 in Alchemy 1807 | D:3 | Identified the +1 leather armour "Xarulauh" {Fly rElec | Str-5 Stlth-} 2436 | D:4 | Reached XP level 6. HP: 18/32 MP: 9/15 2499 | D:4 | Identified the staff "Qoisekod" {^Fragile rPois rN+ rCorr | MP+7 Necro} 2517 | D:4 | Reached skill level 5 in Spellcasting 2824 | D:4 | Noticed Menkaure 2831 | D:4 | Killed Menkaure 2832 | D:4 | Reached skill level 5 in Stealth 2832 | D:4 | Reached XP level 7. HP: 19/36 MP: 17/17 3122 | D:4 | Reached skill level 6 in Conjurations 3163 | D:4 | Reached skill level 5 in Dodging 3213 | D:4 | Learned a level 4 spell: Fulminant Prism 3218 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3263 | D:5 | Entered Level 5 of the Dungeon 3363 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, serial_shops, shop D:2: layout_loops_ring, basic_altar, minivault_5, serial_bayou_pond_d D:3: layout_basic D:4: minmay_clustersquares, layout_cave_pools, kennysheep_generic_room_7, uniq_menkaure D:5: layout_loops_ring, mainiacjoe_overflow_24_doors, minitemple, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 | 5.4 Dodging | 3 4 5 | 5.2 Spellcasting | 4 5 | 5.9 Conjurations | 5 6 | 6.1 Alchemy | 1 2 3 | 3.3 Fighting | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 71 | 119 | 12 || 202 Searing Ray | | 2 | 14 || 16 Iskenderun's Myst | | | 1 || 1 Evoke: Wand | | | 3 || 3 Armour: Robe | 2 | 14 | 11 || 27 Dodge: Dodged | 6 | 25 | 22 || 53