Scottywhite757 Level 1 of the Dungeon (0, 0, D:1) 6 stones (0, 7, D:1) a +2 dagger of venom a kobold corpse (skeletalised by now) (0, 9, D:1) a +0 leather armour (7, -24, D:1) a +0 leather armour (10, 6, D:1) a +0 scale mail (18, -34, D:1) a +0 dagger 4 stones a quokka corpse (skeletalised by now) (18, -32, D:1) a +0 short sword a kobold skeleton (21, -11, D:1) 4 stones (24, 4, D:1) a +0 dagger a goblin skeleton (36, -22, D:1) a ball python corpse (skeletalised by now) (46, 17, D:1) a +0 dagger (46, 19, D:1) a rat corpse (skeletalised by now) (47, 9, D:1) a +0 dagger (57, 11, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) 2 stones (3, -3, D:2) a rat skeleton (7, -17, D:2) a +0 club a kobold corpse (skeletalised by now) (16, -2, D:2) a +0 robe (18, 16, D:2) a +0 dagger (23, 17, D:2) the +0 plate armour "Recuc" {Harm Regen+} Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (26, 16, D:2) a +0 robe (29, -17, D:2) a +0 club (29, 17, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (0, 1, D:3) a +0 club (8, 28, D:3) a +0 dagger (21, 1, D:3) a +0 heavy spear (22, -1, D:3) a +4 hand axe an orc corpse (28, -17, D:3) a scroll of vulnerability (28, -16, D:3) a +0 whip (31, -10, D:3) a potion of invisibility