Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8880969792354222300 239 Scottywhite757 the Conjurer (level 5, 0/27 (28) HPs) Began as a Deep Elf Conjurer on Feb 20, 2025. Slain by a wight ... wielding a +3 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:13 (2020 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 2020, Time: 00:02:14 HP: 0/27 (28) AC: 2 Str: 4 XL: 5 Next: 79% MP: 5/14 EV: 12 Int: 31 God: Gold: 112 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ i - +6 ring of intelligence HPRegen 0.24/turn j - ring of wizardry MPRegen 0.28/turn %: wizardry (x1) @: lightly drained A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a +6 ring of intelligence (left hand) j - a ring of wizardry (right hand) Scrolls e - 2 scrolls of identify {unknown} g - 2 scrolls of revelation {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} d - a potion of curing {unknown} f - a potion of lignification {unknown} h - a potion of degeneration {unknown} Skills: + Level 4.2 Dodging + Level 4.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 8% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15980 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight, p - wight Aim: a wight, wielding a +0 great sword and wearing a +0 robe (81% to hit) The searing ray hits the wight! The wight is severely damaged. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The searing ray hits the wight but does no damage. The wight is severely damaged. The searing ray hits the wight. The wight is moderately damaged. The wight hits you with a +8 falchion! Ouch! That really hurt! The searing ray hits the wight! You destroy the wight! The searing ray hits the wight! The wight is severely damaged. Your Dodging skill increases to level 4! Your Stealth skill increases to level 4! You have reached level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight, p - wight Aim: a wight, wielding a +3 dagger and wearing a +0 robe (81% to hit) The searing ray hits the wight. The wight is almost destroyed. The searing ray misses the wight. (Press . to maintain the ray.) The wight closely misses you. The searing ray hits the wight! You destroy the wight! The searing ray misses the wight. The searing ray hits the wight. The wight is moderately damaged. The wight hits you with a +3 dagger! * * * LOW HITPOINT WARNING * * * You feel drained. You die... #.# .#[ #.# #.# #.# #.# #.# #.# #.# #>### #.# ####...###### #.# #.).......... #.####.####.#..... #..@z..# .# ###. ######.# z# #.# .# #.# z# #.# .. #.# ## #.# ..# You could see a wight. Vanquished Creatures 3 wights (D:3) 2 adders (D:2) 4 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches 2 goblins (D:1) 3 hobgoblins 3 kobolds 6 ball pythons A bat (D:2) A frilled lizard (D:2) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 471 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1062 | D:2 | Learned a level 2 spell: Searing Ray 1169 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1432 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/11 1857 | D:3 | Learned a level 4 spell: Fulminant Prism 1862 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1987 | D:3 | Reached skill level 5 in Conjurations 2018 | D:3 | Reached XP level 5. HP: 11/28 MP: 8/13 2020 | D:3 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic, interstate_on_off, roderic_lattice_a D:2: layout_loops_ring, palyth_stone_intersect, nicolae_grassy_gnolls D:3: layout_loops_ring, shapermc_ecumenical_altar_totnotflames Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 4 | 4.2 Stealth | 3 4 | 4.4 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 36 | 18 || 54 Searing Ray | 3 | 2 || 5 Armour: Robe | 1 | 2 || 3 Dodge: Dodged | 1 | 1 || 2