Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 3522177319876536318 17 Scottywhite757 the Conjurer (level 2, 0/16 HPs) Began as a Deep Elf Conjurer on June 1, 2025. Slain by a scorpion (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (738 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 738, Time: 00:00:58 Health: 0/16 AC: 2 Str: 4 XL: 2 Next: 44% Magic: 1/8 EV: 11 Int: 22 God: Gold: 116 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . h - staff of cold rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +4 ring of slaying HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: mighty, lethally poisoned (0 -> -3) A: magic regeneration, horns 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves h - a staff of cold (weapon) Jewellery g - a +4 ring of slaying (worn) Scrolls c - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of identify {unknown} i - 3 scrolls of revelation {unknown} Potions b - a potion of magic Skills: + Level 0.8 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Kinetic Grapnel Frge 12% 1d4 12% 1 Poisonous Vapours Alch/Air 12% 1d1 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small horns on your head. You expend magic power (3 MP) to strengthen your wands. Message History The scorpion is heavily wounded. The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. A scorpion is nearby! A scorpion is nearby! The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion stings you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion stings you. The scorpion barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel sick. The scorpion stings you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! You feel your magical essence link to the dungeon's wands. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. Okay, then. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... #.# +...........+ #?# #...........# ..# ##.ß.#.ß.ß.##. .## ##.#...#.##.. ##.....##... ##...##.... ##'##..... #......... #.@s...... #.....$... #......... #.$....... #........? #......... ######+### You could see a scorpion. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:2) A quokka (D:1) 5 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins 3 kobolds 4 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 376 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 518 | D:2 | Learned a level 2 spell: Searing Ray 726 | D:2 | Noticed a scorpion 737 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 737 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 738 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms D:2: layout_basic, dk_noncrumbling_3, corner_web_ring, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 2 Use: Potion || 3 Armour: Robe || 8 Dodge: Dodged || 3