Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 16266926531452492875 42 Scottywhite757 the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Oct 12, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon on Oct 23, 2025. The game lasted 00:03:17 (808 turns). Scottywhite757 the Conjurer (Deep Elf Conjurer) Turns: 808, Time: 00:03:17 Health: -1/20 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 0/10 EV: 12 Int: 24 God: Gold: 37 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of amnesia {unknown} Potions b - 3 potions of magic e - a potion of curing {unknown} Skills: + Level 1.0 Fighting + Level 3.1 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 54% 2d6 2% 2 Hailstorm Conj/Ice 15% 3d6 12% 3 Fugue of the Fallen Necr 4% N/A 30% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Summon Ice Beast Ice/Summ 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Detonation Catalyst Fire/Alch 4% 1d1 96% 5 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and quivering a throwing net (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and quivering a throwing net (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. You tear a large gash into the net. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You struggle against the net. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You rip the net and break free! The gnoll hits you with a +0 club. You die... ########## #........# #........# #........# #........###### #.......).....# #.)....@jj....## #####.###......##### #......##.........># #......##........#.## #......#####(###..... #........# #...)# . ####......#.# ####...... ##.........#... #j... ##.(......### #.. .). You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins A quokka (D:1) 6 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scottywhite757 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Upgraded the game from 0.33.1-5-g432fff1de5 to | 0.33.1-8-g8f697b7bc7 156 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 730 | D:2 | Reached XP level 3. HP: 20/20 MP: 2/10 795 | D:2 | Reached skill level 1 in Fighting 808 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, hex_intersection, serial_bayou_pond_d D:2: layout_rooms, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Fighting | 1 | 1.0 Stealth | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 57 Armour: Robe || 3 Dodge: Dodged || 4