Dungeon Crawl Stone Soup version 0.33-a0-800-g511808601d (webtiles) character file. Game seed: 17108688767398737324 36 Segs the Sneak (level 3, 0/24 HPs) Began as a Vampire Enchanter on Jan 27, 2025. Slain by an endoplasm (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (808 turns). Segs the Sneak (Vampire Enchanter) Turns: 808, Time: 00:01:56 Health: 0/24 AC: 3 Str: 7 XL: 3 Next: 19% Magic: 6/6 EV: 12 Int: 17 God: Gold: 36 SH: 0 Dex: 22 Spells: 6/6 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ g - +6 ring of dexterity HPRegen 0.44/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, lethally poisoned (0 -> -1), healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles d - 20 stones (quivered) Armour b - a +1 robe (worn) Jewellery g - a +6 ring of dexterity (worn) Scrolls e - a scroll of enchant armour h - 2 scrolls of vulnerability {unknown} Potions c - 2 potions of invisibility f - 3 potions of might Skills: * Level 2.6 Short Blades + Level 2.7 Dodging - Level 5.0 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Freeze Ice 4% 1d3 19% 1 Dazzling Flash Hex/Fire 18% N/A 24% 3 Frozen Ramparts Ice 2% 1d1 50% 3 Hailstorm Conj/Ice 1% 3d5 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm quivers. You hit the adder but do no damage. The adder is heavily wounded. The adder closely misses you. The goblin closely misses you. You barely miss the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The goblin hits you but does no damage. You miss the adder. Your bite misses the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. The goblin hits you with a +0 dagger. You hit the adder. The adder is severely wounded. You feel sick. The adder closely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. The goblin misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is almost dead. You feel sick. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The adder barely misses you. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin barely misses you. The adder bites you but does no damage. Okay, then. You puncture the adder! You kill the adder! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... # #................$.S.. #.#......#..†.....>..... .........)###))...#..... ........................ (..##.#............##### ##..........?...##...... ....#.#.._.............. ........†....###....#### .....[.@.....# ..... ......gJ....... .... . ...$........... .. .. ............... .. ........####### .....#### ..... ..... You could see an endoplasm and a goblin. Vanquished Creatures 2 adders (D:2) 2 endoplasms (D:1) 4 goblins 3 hobgoblins 4 jackals (D:1) A quokka (D:1) 2 ball pythons A bat (D:1) 2 frilled lizards (D:1) 4 kobolds 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Segs the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 341 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 755 | D:2 | Reached skill level 5 in Stealth 755 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 755 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 755 | D:2 | Found a burning altar of Makhleb. 807 | D:2 | HP: 1/24 [poisoned by an adder] 808 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring D:2: layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Short Blades | 2 | 2.6 Stealth | 5 | 5.0 Dodging | | 2.7 Spellcasting | | 2.0 Hexes | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 68 Bite || 4 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 9 Armour: Robe || 33 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 800 | 743 | 57 | 0 | 584 | 2 | 400.0 | Dungeon | 800 | 743 | 57 | 0 | 584 | 2 | 400.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 698 daAuts D:2: 101 daAuts