Segs Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (1, -1, D:1) a jackal skeleton (3, 0, D:1) a rat skeleton (4, 21, D:1) 6 boomerangs (11, 19, D:1) a +0 plate armour (13, 10, D:1) a ball python skeleton (22, 20, D:1) an orb of glass (24, 5, D:1) a +0 dagger a goblin skeleton (24, 16, D:1) a +0 robe (31, 17, D:1) a +0 robe (38, -7, D:1) a +0 robe (41, 12, D:1) a +0 dagger (43, -5, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -11, D:2) a parchment of Fire Storm (6, 1, D:2) a +0 hand axe a goblin corpse (8, -9, D:2) 2 boomerangs (9, -3, D:2) a quokka corpse (9, -2, D:2) a bat corpse (10, 3, D:2) a quokka corpse (12, -15, D:2) the +11 whip "Eclimn" {speed, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (12, -12, D:2) a +0 scale mail (30, -11, D:2) a +0 buckler (35, 21, D:2) a frilled lizard corpse (36, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (39, 9, D:2) a +0 dagger (41, 9, D:2) a +0 club (41, 11, D:2) a +0 long sword a +0 sling (45, -4, D:2) a +0 leather armour (47, -2, D:2) a +0 club a goblin corpse (48, -7, D:2) a +0 short sword