Segs Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton a jackal skeleton (1, 0, D:1) a ball python skeleton a ball python skeleton (5, -20, D:1) a goblin skeleton (6, -26, D:1) a +0 dagger a goblin skeleton (7, -1, D:1) a +0 dagger 2 stones (14, 11, D:1) a ball python corpse (skeletalised by now) (21, -33, D:1) a +0 war axe (21, -3, D:1) a rat corpse (skeletalised by now) (24, 9, D:1) a hobgoblin skeleton (26, 12, D:1) a +0 club (27, 12, D:1) a rat skeleton (34, -3, D:1) a +0 hand axe (34, 6, D:1) a scarf of harm (35, -31, D:1) a rat corpse (skeletalised by now) (36, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, -20, D:1) a +0 dagger a goblin skeleton (45, -27, D:1) a +0 heavy mace (47, -18, D:1) a bat skeleton (48, -19, D:1) a bat skeleton (48, -17, D:1) a rat skeleton (50, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (52, 1, D:1) a +0 spear (57, -21, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (17, 9, D:2) a ball python skeleton (25, -15, D:2) a +0 dagger (41, -15, D:2) a +0 scale mail a +0 trident (42, -6, D:2) a +0 robe a +0 club the human skeleton of Jessica (42, -5, D:2) a +0 club a goblin skeleton (45, 2, D:2) a +0 robe (47, 14, D:2) a +0 hammer (47, 15, D:2) a +0 hammer of draining (47, 16, D:2) a +0 hammer (48, 12, D:2) a +0 hammer (48, 13, D:2) a +3 quarterstaff of chaos (49, 8, D:2) a +0 hammer (49, 11, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a scroll of noise (0, 1, D:3) a +0 leather armour (8, -23, D:3) a +0 club an orc skeleton (13, -16, D:3) a ball python skeleton (19, -16, D:3) a +0 shortbow (20, 10, D:3) a +0 dagger 5 stones a kobold skeleton (47, -20, D:3) a bat skeleton (53, -21, D:3) a +0 dagger a +0 dagger Level 4 of the Dungeon (7, 7, D:4) a +0 robe (7, 12, D:4) a hobgoblin skeleton (12, -17, D:4) a +0 club a +0 dagger a hobgoblin skeleton a goblin skeleton a goblin skeleton (12, -16, D:4) a +0 club a +0 club a +0 club a goblin skeleton a goblin skeleton a goblin skeleton (13, -16, D:4) a +0 dagger a goblin skeleton (14, -18, D:4) a +0 mace a +0 animal skin a +0 helmet (15, -14, D:4) a +0 dagger (17, 15, D:4) a ball python skeleton a ball python skeleton an adder skeleton a ball python skeleton (20, -2, D:4) a +0 giant spiked club an ogre skeleton (20, -1, D:4) a +0 dagger a +0 sling a goblin skeleton (20, 6, D:4) a +0 leather armour (22, -3, D:4) a +0 robe a +0 scythe (22, -2, D:4) a +0 flail a hobgoblin skeleton (25, 13, D:4) a ball python skeleton (30, 10, D:4) a hound skeleton (33, -13, D:4) a +0 club a +0 sling (34, -11, D:4) a +0 dagger a kobold skeleton (39, 15, D:4) a +0 short sword Level 5 of the Dungeon (0, 8, D:5) a +0 hand axe (11, -3, D:5) a +0 whip (11, -1, D:5) a +0 club a curare-tipped dart (12, 0, D:5) a +0 short sword (22, -2, D:5) a +0 halberd (23, -6, D:5) a +0 helmet (23, -3, D:5) a +0 spear (23, -2, D:5) a +0 spear (23, -1, D:5) a +1 spear of flaming a +0 robe (23, 3, D:5) a +0 whip a +0 robe (24, -2, D:5) a +0 spear (27, -7, D:5) a +0 whip of electrocution a +2 robe (27, 3, D:5) a +3 trident of flaming a +0 robe (47, 23, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Vanol's Weapon Emporium a +2 arbalest of electrocution (429 gold) a +0 war axe (49 gold) a +0 flail (49 gold) 4 atropa-tipped darts (50 gold) a +0 partisan (98 gold) a +5 sling of draining (415 gold) the +5 arbalest "Doxtoth" {flame, rN+ Int+7} (901 gold) rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (0, 0, D:6) a +0 falchion (4, 14, D:6) a +0 war axe (12, -20, D:6) a +1 long sword of draining +0 swamp dragon scales (18, -16, D:6) a +0 heavy hand axe a boomerang a +0 chain mail (31, 17, D:6) a +2 leather armour of fire resistance (35, -1, D:6) a +0 leather armour (41, -15, D:6) a +3 plate armour (42, -6, D:6) a +0 war axe Level 7 of the Dungeon (0, 49, D:7) a +0 short sword a +0 robe (2, 5, D:7) 5 large rocks (2, 46, D:7) a +5 halberd a +0 robe (4, 49, D:7) a +4 battleaxe of freezing a +0 robe a +0 long sword a +0 robe (5, 49, D:7) a +0 long sword a +0 robe (7, 30, D:7) a +0 spear (8, 29, D:7) a +0 halberd (8, 31, D:7) a +0 halberd (9, 17, D:7) a +0 dagger a +0 leather armour (9, 30, D:7) a +0 halberd (10, 17, D:7) a +1 vampiric short sword a +0 dagger a +0 robe a +0 flail a +0 arbalest a +0 chain mail (10, 18, D:7) a +0 dagger a +0 robe (14, 14, D:7) a +0 whip a +0 leather armour a +0 mace (15, 14, D:7) a +0 dagger (26, 46, D:7) a scroll of noise (34, 26, D:7) a +0 dagger (35, 41, D:7) a +0 war axe (37, 41, D:7) a +0 war axe (37, 45, D:7) a +0 dagger 4 stones (40, 26, D:7) a +0 club (40, 27, D:7) a +0 dagger (40, 46, D:7) a +0 short sword 5 poisoned darts (40, 48, D:7) a +0 dagger a +0 dagger 7 stones (40, 49, D:7) a +0 dagger 2 stones (41, 23, D:7) a +0 long sword (41, 26, D:7) a +0 dagger 5 poisoned darts (41, 27, D:7) a +0 dagger (41, 28, D:7) a +0 dagger a curare-tipped dart (42, 23, D:7) a +0 club Level 8 of the Dungeon [Shop] Goky's Antique Weapon Shop a +0 partisan (189 gold) a +0 club (13 gold) a +0 spear (81 gold) a +0 dagger of freezing (151 gold) a +0 hand axe (81 gold) the +6 flail "Oharoov" {pain, Str+3} (1404 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 great mace (270 gold) (0, 0, D:8) a staff of alchemy (7, -16, D:8) a +0 sling (7, -14, D:8) 6 javelins (12, -25, D:8) a +0 dagger 3 stones (14, -25, D:8) a +2 devious dagger (16, -25, D:8) a +1 short sword of holy wrath (17, -25, D:8) a +0 whip (17, 5, D:8) a +0 ring mail (18, -3, D:8) a +1 scimitar a +0 robe (18, 9, D:8) a +0 morningstar a +0 ring mail (20, -4, D:8) a +3 flail a +0 robe (20, 2, D:8) a +0 ring mail (21, -4, D:8) a +3 hand axe a +0 robe (21, -3, D:8) a +5 flail a +0 robe (22, -14, D:8) the +3 ring mail of the Sufficient Grue {rC+ Str+2 Int+2 Dex-3} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (23, -4, D:8) a +0 spear a +0 robe (33, -17, D:8) a +0 shortbow (36, -12, D:8) a +0 leather armour a +0 whip (37, -17, D:8) 2 stones a +0 whip (38, -21, D:8) a +0 dagger (38, -17, D:8) a +0 dagger (38, -16, D:8) a +0 short sword (38, -13, D:8) a +0 short sword a +0 short sword (38, -12, D:8) a +0 shortbow (39, -21, D:8) a +0 dagger (39, -9, D:8) a +0 robe a +0 dagger (41, -20, D:8) a +1 short sword of freezing (45, 22, D:8) a +0 chain mail (53, -1, D:8) a +0 plate armour a +0 trident (54, -1, D:8) a +0 club a +0 robe a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 orcbow (2, 18, D:9) a +0 cloak of stealth (7, 23, D:9) a +0 sling (11, -8, D:9) 4 large rocks (12, 30, D:9) a +0 spectral quarterstaff (15, 1, D:9) a +0 club (15, 12, D:9) a +0 giant spiked club a +0 giant spiked club (15, 19, D:9) a +0 robe (15, 33, D:9) a +0 sling a +0 ring mail (15, 36, D:9) a +0 dagger a +0 robe (16, 4, D:9) a +0 spear (17, 19, D:9) a +0 club a +0 robe (28, -8, D:9) a +1 pair of boots (32, 36, D:9) the +1 ring mail "Ofemamix" {Harm Rampage rN++ Int-4} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (36, 27, D:9) a +0 dagger a +3 dagger (37, 27, D:9) a +0 short sword (37, 28, D:9) a +0 club 5 stones (38, 26, D:9) a +0 short sword (38, 27, D:9) a +0 short sword (42, 29, D:9) a +0 dagger of protection a +0 robe (45, -9, D:9) a +0 ring mail a +0 club (45, -8, D:9) a +0 robe a +0 dagger (45, -7, D:9) a +0 plate armour a +0 arbalest a +0 battleaxe (46, -9, D:9) a +0 leather armour a +0 dagger (52, 6, D:9) a +0 rapier (53, 30, D:9) a +0 leather armour (56, -7, D:9) a +0 halberd (57, 40, D:9) a +0 spear (61, -1, D:9) a +0 mace (62, -4, D:9) a +0 broad axe a +0 orcbow a +0 plate armour (62, 8, D:9) a +4 long sword a +0 robe (62, 11, D:9) a +5 battleaxe a +0 robe (62, 12, D:9) a +2 falchion of distortion a +0 dagger a +0 leather armour (62, 13, D:9) a +0 dagger (63, 5, D:9) a +0 flail a +2 robe of cold resistance (64, 6, D:9) a +0 short sword a +0 robe a +5 battleaxe a +0 robe Level 10 of the Dungeon (5, -30, D:10) a +0 glaive (6, -4, D:10) a +0 war axe (9, -39, D:10) a +0 giant club a +0 giant spiked club (10, -27, D:10) a +0 short sword (20, -15, D:10) a +0 robe a +0 dagger (20, -14, D:10) a +0 flail (21, -14, D:10) a +0 leather armour a +0 club (22, -14, D:10) a +0 hand axe (22, -11, D:10) a +0 robe a +0 dagger (29, -22, D:10) a +0 trident (30, -19, D:10) a +0 flail (41, -9, D:10) a +0 short sword (42, -1, D:10) a +0 plate armour (50, -19, D:10) a +0 long sword Level 11 of the Dungeon (18, -40, D:11) a +0 sling (26, -27, D:11) a +0 leather armour (32, -6, D:11) a +0 robe a +0 dagger (33, -6, D:11) a +0 robe a +0 dagger (34, -7, D:11) a +2 heavy hand axe (34, -6, D:11) a +0 arbalest (35, -26, D:11) a +0 robe (39, -11, D:11) the scarab talisman of Defence {rPois rC+ Str-3 Int+3} [scarab talisman] rPois: It protects you from poison. rC+: It protects you from cold. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (49, 6, D:11) a +0 club (51, -34, D:11) a +0 shortbow Level 12 of the Dungeon (0, 0, D:12) a +0 trident (2, -24, D:12) a +0 giant spiked club a +0 giant spiked club (16, 7, D:12) 5 large rocks (18, 4, D:12) 3 large rocks (18, 9, D:12) a +0 buckler (40, 27, D:12) a +0 war axe (45, -26, D:12) a +0 whip (50, 33, D:12) 6 large rocks (60, -18, D:12) a +0 dagger (60, -3, D:12) a stone (61, -20, D:12) a parchment of Vhi's Electric Charge (62, -6, D:12) a +4 dagger (63, -1, D:12) a +0 rapier a +0 robe Level 13 of the Dungeon (3, -11, D:13) a +0 ring mail (10, -4, D:13) 4 large rocks (11, -13, D:13) a +0 hat (12, 6, D:13) a +1 scimitar of flaming a +2 quarterstaff of freezing a +1 robe of resistance a +2 quarterstaff of freezing a +1 robe of resistance (13, -12, D:13) a +0 dagger a +0 robe (13, -3, D:13) a +0 leather armour (14, -4, D:13) a +0 dagger (14, 6, D:13) a +2 lajatang of freezing a +1 heavy quarterstaff (14, 14, D:13) a +0 robe (16, -21, D:13) a parchment of Summon Small Mammal (16, -4, D:13) the +1 chain mail "Iplepn" {rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. (17, -11, D:13) a +1 long sword a +0 chain mail a +0 tower shield (17, -3, D:13) a +4 short sword (20, -12, D:13) a +0 scale mail (22, -7, D:13) a +0 war axe a +0 plate armour a +0 arbalest (23, -8, D:13) a +0 dagger a +0 robe (24, -3, D:13) a +0 devious dagger (25, 21, D:13) a +0 ring mail (27, 27, D:13) a book of Spatial Translocations (44, -17, D:13) a +0 short sword a +0 robe (45, 12, D:13) a +2 triple crossbow of flaming (still there?) a +0 ring mail (still there?) (57, -17, D:13) a +0 orcbow (57, -2, D:13) 6 gold pieces (57, -1, D:13) 5 gold pieces (58, -17, D:13) a +0 shortbow (58, -16, D:13) a +0 orcbow (58, -2, D:13) 8 gold pieces (60, -2, D:13) 20 gold pieces the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger a +0 robe (1, 0, Orc:1) a +0 dagger a +0 robe (2, -7, Orc:1) a +0 plate armour a boomerang a +0 long sword (2, -1, Orc:1) a +0 dagger a +0 robe (2, 0, Orc:1) a +0 dagger a +0 robe (15, -7, Orc:1) a +0 giant club (16, -7, Orc:1) a +0 chain mail a +0 hand axe (16, -5, Orc:1) a +0 robe a +0 dagger (16, -1, Orc:1) a +0 ring mail a +0 heavy trident (17, -7, Orc:1) a +0 plate armour a +0 dire flail a +0 orcbow (17, -6, Orc:1) a +0 dagger (17, -4, Orc:1) a +0 ring mail a +0 mace (17, -1, Orc:1) a +0 robe a +0 dagger (18, -7, Orc:1) a +0 leather armour a +0 short sword (18, -4, Orc:1) a +0 club a +0 robe a +0 dagger (18, -2, Orc:1) a +0 hand axe (18, 0, Orc:1) a +0 dagger (18, 2, Orc:1) a +0 plate armour of archery a +0 scimitar (19, -5, Orc:1) a +0 club (19, 1, Orc:1) a +0 leather armour a +0 mace (34, 9, Orc:1) a +0 hand axe (34, 10, Orc:1) a +0 leather armour a +1 dagger of flaming (35, 9, Orc:1) a +0 plate armour a +0 hand axe a +0 leather armour a +0 short sword (36, 4, Orc:1) a +0 ring mail a +0 trident (36, 8, Orc:1) a +0 chain mail 5 javelins a +0 partisan of pain (37, 1, Orc:1) a +0 arbalest (37, 5, Orc:1) a +0 ring mail a +0 flail (37, 6, Orc:1) a +0 leather armour a +0 club a +0 ring mail a +0 whip (37, 7, Orc:1) a +0 leather armour a +0 hand axe (38, 1, Orc:1) a +0 club (40, 0, Orc:1) a +0 chain mail a +0 short sword Level 2 of the Orcish Mines [Shop] Boeghett's Antique Weapon Emporium a +0 whip (65 gold) a +0 war axe (91 gold) the +6 shortbow of Upheaval {freeze, rF+ rN+} (1393 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. a +1 scimitar of holy wrath (462 gold) a +5 demon blade of freezing (1872 gold) a +0 short sword of venom (145 gold) a +0 long sword (91 gold) a +0 short sword (78 gold) [Shop] Juckusih's General Store a +0 leather armour (26 gold) a scroll of identify (26 gold) the +0 ring mail of Liberty {Dex+2} (197 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a parchment of Magic Dart (52 gold) a phantom mirror (520 gold) a phial of floods (520 gold) a parchment of Foxfire (52 gold) a +0 spear (39 gold) a scroll of identify (26 gold) [Shop] Ackuuditt's Book Boutique a parchment of Freezing Cloud (331 gold) a parchment of Poisonous Vapours (72 gold) a parchment of Eringya's Noxious Bog (450 gold) a parchment of Launch Clockwork Bee (158 gold) a parchment of Fireball (331 gold) a parchment of Inner Flame (158 gold) a parchment of Brom's Barrelling Boulder (234 gold) [Shop] Zifyeles's Armour Emporium the +2 helmet of Music {+Inv Fly} (550 gold) +Inv: It lets you turn invisible. Fly: It grants you flight. It cannot be enchanted further. a +0 leather armour (36 gold) a +2 cloak of poison resistance (333 gold) a +0 scale mail (72 gold) a +0 chain mail (108 gold) a +3 leather armour (342 gold) a +2 leather armour of positive energy (288 gold) a +3 ring mail (378 gold) an orb of mesmerism (468 gold) (0, 0, Orc:2) a +0 giant club (0, 2, Orc:2) a +0 giant club a +0 giant club (26, 5, Orc:2) a +0 trident a +0 robe (27, 5, Orc:2) a +1 dagger of draining a +0 robe (28, 22, Orc:2) a +0 plate armour a +1 halberd of entangling (29, 4, Orc:2) a +0 halberd a +0 leather armour (29, 13, Orc:2) a +0 flail (31, 0, Orc:2) a +0 dagger a +0 robe (33, -2, Orc:2) a +2 great mace a +0 plate armour a +0 arbalest (35, -4, Orc:2) a +0 war axe a +0 chain mail (35, -1, Orc:2) a +0 bardiche a +0 plate armour (35, 1, Orc:2) a +0 club (37, -2, Orc:2) a +0 dagger a +0 robe (37, 5, Orc:2) a +0 orcbow (40, 3, Orc:2) a +0 dagger a +0 robe (40, 7, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace (42, -2, Orc:2) a +0 devious dagger a +0 robe (42, -1, Orc:2) a +0 dagger a +0 robe (42, 6, Orc:2) a +0 dagger a +0 robe (43, 2, Orc:2) a +0 dagger a +0 robe (43, 5, Orc:2) a +0 flail (47, 1, Orc:2) a +0 short sword a +0 robe (48, 25, Orc:2) a +0 hand axe a +0 hand axe a +0 club (48, 26, Orc:2) a +0 war axe a +0 leather armour a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 great mace (4, 37, Lair:1) a +0 club (19, 35, Lair:1) a +2 scimitar of flaming (32, 24, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a parchment of Mercury Arrow (8, 0, Lair:2) a +0 battleaxe (29, 33, Lair:2) a +0 club (36, 21, Lair:2) a +0 robe (39, -14, Lair:2) a +0 scale mail (43, 22, Lair:2) a +0 hand axe (44, 22, Lair:2) a +0 mace (44, 24, Lair:2) a +0 trident a +0 robe (48, -16, Lair:2) a +0 chain mail (48, 9, Lair:2) an orb of pyromania (52, 30, Lair:2) a +0 falchion (62, -9, Lair:2) 4 large rocks Level 3 of the Lair of Beasts (4, -16, Lair:3) a stone (7, -11, Lair:3) a stone (10, -16, Lair:3) a stone (11, -13, Lair:3) a stone (20, -45, Lair:3) a +0 robe (36, -31, Lair:3) a +0 hand axe Level 4 of the Lair of Beasts (5, 20, Lair:4) a +0 cloak (7, 3, Lair:4) a +0 ring mail (16, -22, Lair:4) the +1 scimitar of Noon {valour, Str+4 Dex+5} Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (25, 23, Lair:4) a +0 club (36, 13, Lair:4) a scroll of noise