Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 11041522415426387752 0 Selgeron the Apothecary (level 1, 13/13 HPs) Began as a Formicid Wanderer on Oct 6, 2024. Got out of the dungeon alive. The game lasted 00:00:18 (29 turns). Selgeron the Apothecary (Formicid Wanderer) Turns: 29, Time: 00:00:19 Health: 13/13 AC: 7 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 4 Dex: 13 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . e - +0 buckler {AC+3} rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . b - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 cloak (worn) d - a +0 leather armour (worn) e - a +0 buckler of protection (worn) Scrolls c - a scroll of butterflies Skills: + Level 1.7 Dodging + Level 1.2 Stealth + Level 2.6 Shields + Level 1.1 Spellcasting - Level 4.0 Alchemy + Level 1.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 20% 1d4 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 4% N/A 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Selgeron the Formicid Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 cloak, a scroll of butterflies, a +0 leather armour, a +0 buckler of protection; and the following spell memorised: Sting; and the following spells available to memorise: Mephitic Cloud. Okay, then. You open the door. There is an open door here. Found 5 stones. Okay, then. There is an open door here. There is a staircase leading out of the dungeon here. Alright, then stay! You have escaped! ######### #.......# # ######..####.# .# #....#..# #.#+#..# #.@..'..# +.#..... #....#..####....# ######..#....#### ##...##....... ############. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selgeron the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Selgeron set off with the following items: a +0 club, a +0 | cloak, a scroll of butterflies, a +0 leather armour, a +0 | buckler of protection; and the following spell memorised: | Sting; and the following spells available to memorise: | Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 29 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic