Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 6206013337290390329 0 Selgeron the Vexing (level 1, 13/13 HPs) Began as a Formicid Wanderer on Oct 6, 2024. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Selgeron the Vexing (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Wands d - a wand of flame (4) (quivered) Potions b - a potion of attraction Skills: + Level 1.1 Spellcasting + Level 6.0 Hexes + Level 3.6 Translocations + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 64% N/A 2% 1 Apportation Tloc 20% N/A 6% 1 Tukima's Dance Hex 16% N/A 7% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 36% 3 Dimensional Bullseye Hex/Tloc 6% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Selgeron the Formicid Wanderer. The awesome Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a spear. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of attraction, a +0 robe, a wand of flame (4); and the following spells available to memorise: Slow, Apportation, Tukima's Dance, Volatile Blastmotes, Dimensional Bullseye. You have escaped! ## # # #.#.# #. ##.#.# #.## #.#.#.#.#.# #.~≈≈≈≈.# #.#~...≈#.# #.~..@≈.# ...#~...≈#.# #.~≈≈≈≈.# #.#.#.#.#)# ##.#.# #.#.. #.#.# #..## ## # # # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selgeron the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Selgeron set off with the following items: a +0 dagger, a | potion of attraction, a +0 robe, a wand of flame (4); and | the following spells available to memorise: Slow, | Apportation, Tukima's Dance, Volatile Blastmotes, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring