Selgeron Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (0, 22, D:1) a +0 dagger (4, 5, D:1) a +0 dagger (4, 21, D:1) a frilled lizard corpse (skeletalised by now) (5, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 6, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (15, 0, D:1) a hobgoblin corpse (skeletalised by now) (18, 2, D:1) a +0 chain mail (19, -15, D:1) a +0 spear (20, -12, D:1) a +0 club (20, -10, D:1) a +0 dagger (21, -11, D:1) a rat corpse (skeletalised by now) (23, -12, D:1) a hobgoblin corpse (skeletalised by now) (24, -2, D:1) a +0 chain mail (33, 14, D:1) a +0 scale mail (36, -8, D:1) 6 stones (38, 14, D:1) a +0 flail (46, 11, D:1) a +0 club (47, -8, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (12, -14, D:2) a jackal corpse (skeletalised by now) (17, 13, D:2) an orb of wrath (18, 1, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (21, 27, D:2) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (24, 15, D:2) 3 poisoned darts (25, -12, D:2) a +0 club a goblin skeleton (31, -8, D:2) 8 stones (31, 9, D:2) a +0 dagger (32, 26, D:2) a +0 dagger a goblin corpse (skeletalised by now) (37, -6, D:2) a +0 spear (40, 21, D:2) a ball python corpse (skeletalised by now) (44, -8, D:2) a +0 dagger (53, 10, D:2) a +0 dagger Level 3 of the Dungeon (13, 22, D:3) a +0 club (20, 10, D:3) a hobgoblin corpse (20, 20, D:3) 3 stones (20, 52, D:3) a quokka corpse