Seeded DCSS version 0.33-b1 (webtiles) character file. Game seed: 1893407617632455301 (custom seed) 21 Selgeron the Vexing (level 2, -3/1 HPs) Began as a Deep Elf Hexslinger on Apr 26, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (403 turns). Selgeron the Vexing (Deep Elf Hexslinger) Turns: 403, Time: 00:00:32 Health: -3/1 AC: 7 Str: 5 XL: 2 Next: 62% Magic: 7/7 EV: 12 Int: 12 God: Gold: 31 SH: 0 Dex: 17 Spells: 5/5 levels left rFire . . . a - melded +1 sling rCold + . . (offhand unavailable) rNeg . . . c - melded +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... (no barding) Stlth ++ (no amulet) HPRegen 0.20/turn (no ring) MPRegen 0.20/turn (no ring) %: no passive effects @: sphinx-form, flying A: airstrike attack, hex mastery, flying, reduced hp, riddle compulsion, magic regeneration a: Begin Untransformation You were on level 1 of the Dungeon. You were a cunning sphinx. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +1 sling (melded) Armour c - a +0 robe (melded) Jewellery g - a ring of poison resistance Scrolls b - a scroll of poison Potions d - a potion of haste {unknown} f - a potion of curing {unknown} Talismans e - the riddle talisman of the Merchant (active) {rC+ Int-5 SInv} (You acquired it on level 1 of the Dungeon) [riddle talisman] rC+: It protects you from cold. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Skills: + Level 1.1 Fighting + Level 2.9 Ranged Weapons + Level 2.7 Dodging + Level 2.0 Spellcasting + Level 4.3 Hexes + Level 1.5 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 22% N/A 1% 2 Sigil of Binding Hex 11% N/A 4% 3 Inner Flame Hex/Fire 8% N/A 7% 3 Cause Fear Hex 5% N/A 12% 4 Dimensional Bullseye Hex/Tloc 3% N/A 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a cunning sphinx. You unleash cutting winds upon enemies you strike. Hexes are much easier for you to cast and harder to resist. You are flying. Your maximum health is decreased, since you lack skill for your form. You often pose riddles to enemies when you first see then. You are incapable of wielding weapons or throwing items. Your equipment is almost entirely melded You regenerate magic rapidly. Message History Your Spellcasting skill increases to level 2! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Magic restored. g - a ring of poison resistance You see here a rat corpse. A quokka comes into view. You pose a baffling riddle to the quokka, but it scoffs. A quokka is nearby! A quokka is nearby! The quokka closely misses you. You hit the quokka but do no damage. The quokka closely misses you. You hit the quokka. The quokka is heavily wounded. The quokka barely misses you. You hit the quokka. The confined air twists around weakly and strikes the quokka. The quokka is almost dead. The quokka closely misses you. You miss the quokka. The quokka is almost dead. The quokka misses you. x2 You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. Ouch! That really hurt! You die... #........#.#.... #........#.#.... #........#.#.... #........#.#.... #####........#.##### #.......(....#.# ###.#.....†.######## #.#............... #H#.#######.....## #r#.#######.###.# #.#.............# #.#########†###... #.# #.. #... #.# ###.#.## #.. .#.. ### #.# You could see a quokka. Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selgeron the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 137 | D:1 | Reached skill level 1 in Fighting 144 | D:1 | Reached XP level 2. HP: 11/16 MP: 6/6 261 | D:1 | Identified a scroll of acquirement 261 | D:1 | Acquired the riddle talisman of the Merchant {rC+ Int-5 | SInv} 403 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Spellcasting | 2 | 2.0 Ranged Weapons | | 2.9 Dodging | | 2.7 Hexes | | 4.3 Fire Magic | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 31 Fire: Sling || 32 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 1 Skin || 14 Dodge: Dodged || 24 Form: Sphinx || 1