Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 4896185158080674386 79 Selgeron the Vexing (level 4, 0/33 HPs) Began as a Coglin Hexslinger on May 4, 2025. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1105 turns). Selgeron the Vexing (Coglin Hexslinger) Turns: 1105, Time: 00:01:12 Health: 0/33 AC: 5 Str: 11 XL: 4 Next: 37% Magic: 4/6 EV: 11 Int: 12 God: Gold: 55 SH: 0 Dex: 16 Spells: 3/5 levels left rFire . . . a - +1 sling {Kai} rCold . . . d - -2 sling {Paloma} rNeg . . . c - +0 robe rPois . k - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: attractive, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Kai} d - a -2 sling (offhand) {Paloma} Armour c - a +0 robe (worn) k - a +2 helmet (worn) Scrolls b - a scroll of poison e - 5 scrolls of identify {unknown} g - 2 scrolls of teleportation {unknown} j - a scroll of amnesia {unknown} l - a scroll of revelation {unknown} Potions f - a potion of magic {unknown} h - a potion of heal wounds {unknown} i - a potion of attraction Skills: + Level 1.7 Fighting * Level 2.4 Ranged Weapons + Level 2.1 Dodging + Level 0.7 Stealth + Level 1.4 Spellcasting * Level 3.1 Hexes - Level 1.2 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 8% N/A 24% 3 Apportation Tloc 0% N/A 28% 1 Kinetic Grapnel Frge 0% 1d4 28% 1 Poisonous Vapours Alch/Air 0% 1d1 28% 1 Summon Small Mammal Summ 0% N/A 28% 1 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 61% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! It was a potion of attraction. You feel attractive to monsters. The gnoll hits you from afar with a +0 halberd! You die... ...#.#### ###...##### #..# ...#....# #.#.### #..# ..[####.## #.....## #####<.# ......#..# #÷###..# #<...#.# #####.#..# #.# ##.## ####.#.# #.##.# #.# #..## #.#.. #....# #.# ##..## #.#.# ###### #.# ##..####.#.. #@# ##.....÷#.# ♣)♣ #####..#.. ♣j♣ #######..#.# )j. #......#.... ..[ #......###.. ..... ##.......... .♣..) #......##.# ....♣.. #...†...... #.....###.. You could see 2 gnolls. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) 4 endoplasms 3 giant cockroaches 3 hobgoblins (D:1) 2 quokkas 4 ball pythons A ball python zombie (D:2) 6 bats 2 bat skeletons (D:2) 3 frilled lizards 7 goblins 2 kobolds (D:1) A quokka skeleton (D:2) 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selgeron the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 18 | D:1 | Reached skill level 1 in Fire Magic 73 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 209 | D:1 | Learned a level 2 spell: Jinxbite 519 | D:1 | Reached XP level 3. HP: 22/26 MP: 4/4 872 | D:2 | Reached skill level 3 in Hexes 1098 | D:2 | Reached XP level 4. HP: 18/32 MP: 3/6 1105 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_cross, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_a D:2: layout_basic, serial_undead, serial_undead_f, serial_undead_e, serial_undead_f, serial_undead_e, pf_guarded_unrand_woodcutter Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 1 | 1.2 Ranged Weapons | 2 | 2.4 Dodging | 2 | 2.1 Hexes | 3 | 3.1 Fighting | | 1.7 Stealth | | 0.7 Spellcasting | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 208 | 14 || 222 Use: Potion | | 1 || 1 Armour: Robe | 28 | 3 || 31 Dodge: Dodged | 31 | 5 || 36