Seeded DCSS version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 709880035749484203 (custom seed) 753 Selgeron the Skirmisher (level 7, 50/50 HPs) Began as a Coglin Hunter on May 5, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:03:00 (4186 turns). Selgeron the Skirmisher (Coglin Hunter) Turns: 4186, Time: 00:03:01 Health: 50/50 AC: 4 Str: 11 XL: 7 Next: 78% Magic: 7/7 EV: 11 Int: 8 God: Gold: 3759 SH: 0 Dex: 20 Spells: 6/6 levels left rFire x . . a - +2 sling {Dejan} rCold . . . d - +0 sling {Yawen} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots of Inviolability {Harm +Inv rF- Regen+} Will ..... (no gizmo) Stlth ++ HPRegen 1.08/turn MPRegen 0.10/turn %: harm (+30% outgoing, +20% incoming) @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo, Evoke Invisibility You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 4129 gold pieces. You spent 370 gold pieces at shops. Inventory: Hand Weapons a - a +2 sling (weapon) {Dejan} d - a +0 sling (offhand) {Yawen} Armour b - a +0 leather armour (worn) h - the +0 pair of boots of Inviolability (worn) {Harm +Inv rF- Regen+} (You acquired it on level 1 of the Dungeon) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Scrolls c - a scroll of torment {unknown} i - 5 scrolls of identify j - a scroll of teleportation {unknown} l - a scroll of immolation {unknown} n - 2 scrolls of fog {unknown} o - a scroll of enchant armour {unknown} s - 2 scrolls of enchant weapon {unknown} t - 3 scrolls of revelation w - a scroll of blinking {unknown} Potions e - 2 potions of resistance {unknown} f - 2 potions of curing {unknown} g - 2 potions of might {unknown} k - 2 potions of berserk rage {unknown} m - a potion of heal wounds {unknown} p - a potion of cancellation {unknown} q - 2 potions of invisibility {unknown} r - a potion of attraction {unknown} u - a potion of ambrosia {unknown} v - a potion of mutation {unknown} Skills: - Level 2.0 Fighting * Level 8.5 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d1 50% 1 Soul Splinter Necr 0% N/A 50% 1 Blink Tloc 0% N/A 65% 2 Lesser Beckoning Tloc 0% N/A 65% 2 Mercury Arrow Conj/Alch 0% 2d5 65% 2 Momentum Strike Conj/Tloc 0% 3d8 65% 2 Dazzling Flash Hex/Fire 0% N/A 86% 3 Inner Flame Hex/Fire 0% N/A 86% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 86% 3 Flame Wave Conj/Fire 0% 2d4 99% 4 Martyr's Knell Necr/Summ 0% N/A 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Sticky Flame Fire/Alch 0% 2d4 99% 4 Curse of Agony Necr 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Death Channel Necr 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is almost dead. You shoot a sling bullet. The sling bullet barely misses the scorpion. A scorpion is nearby! You shoot a sling bullet. The sling bullet completely misses the scorpion. You shoot a sling bullet. The sling bullet hits the scorpion. You kill the scorpion! You open the door. There is an open door here. A jelly comes into view. A jelly is nearby! You shoot a sling bullet. The sling bullet hits the jelly. The jelly quivers. The jelly is heavily wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is heavily wounded. You shoot a sling bullet. The sling bullet hits the jelly. You kill the jelly! You shoot a sling bullet. e - 2 sedimented grey potions (gained 1) You open the door. There is an open door here. You see here a scorpion corpse. There is an open door here. Key pressed, stopping explore. No target in view! There is an open door here. There is an open door here. There is a stone staircase leading down here. Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.### ##... #####.#.## ##.... #........####..... #.###.......+..... #.# #....####..... #.# #.#.## ##.... #.# #.#.# ##... #.###.#.# ##.. #@.>....#########' #####.###.....# #. #.# #.###.# #. #.# #.###.###. ####.###.#....... #......#.....#... #..#....##.####.. #...Pā‰ˆā‰ˆ....# ##. #.##.ā‰ˆā‰ˆ.#### #. There were no monsters in sight! Vanquished Creatures A black bear (D:4) An ogre (D:5) 3 scorpions A bombardier beetle (D:5) 2 jellies (D:5) Terence (D:3) 2 iguanas (D:4) 7 adders 3 gnolls (D:4) 2 shadow imps (D:5) 3 white imps (D:5) 6 ufetubi 5 dart slugs 2 orcs A ribbon worm (D:5) 7 endoplasms 3 giant cockroaches 12 hobgoblins 2 quokkas 11 ball pythons 6 bats 13 frilled lizards 6 goblins 6 kobolds 4 rats 110 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selgeron the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 166 | D:1 | Reached skill level 4 in Ranged Weapons 166 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 376 | D:1 | Found a faded altar of an unknown god. 406 | D:1 | Found Peazotay's Information Kiosk. 414 | D:1 | Bought a scroll of identify for 26 gold pieces 754 | D:1 | Identified a scroll of acquirement 754 | D:1 | Acquired the +0 pair of boots of Inviolability {Harm +Inv | rF- Regen+} 931 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 1330 | D:2 | Found a blossoming altar of Fedhas. 1686 | D:3 | Reached skill level 5 in Ranged Weapons 1702 | D:3 | Found a blossoming altar of Fedhas. 1707 | D:3 | Identified the +5 rapier of the Several Thickets {vamp, | Int+4} 1783 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/4 1858 | D:3 | Noticed Terence 2048 | D:3 | Killed Terence 2049 | D:3 | Reached XP level 5. HP: 33/38 MP: 5/5 2225 | D:3 | Acquired 908 gold pieces 2359 | D:1 | Bought 2 scrolls of revelation for 195 gold pieces 2359 | D:1 | Bought a scroll of revelation for 97 gold pieces 2359 | D:1 | Bought 2 scrolls of identify for 52 gold pieces 2469 | D:4 | Reached skill level 6 in Ranged Weapons 2524 | D:4 | Reached XP level 6. HP: 19/44 MP: 6/6 2720 | D:4 | Reached skill level 7 in Ranged Weapons 3224 | D:5 | Entered Level 5 of the Dungeon 3269 | D:5 | Reached XP level 7. HP: 8/50 MP: 7/7 3269 | D:5 | Acquired 691 gold pieces 3270 | D:5 | Acquired 1189 gold pieces 3271 | D:5 | Acquired 1070 gold pieces 3596 | D:5 | Reached skill level 8 in Ranged Weapons 4186 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_ring, chequers_ecumenical_altar_lobes, nicolae_shop_information_kiosk, minmay_strange_pillars D:2: layout_loops_corners, basic_altar D:3: layout_basic, mainiacjoe_overflow_six_doors_small, minmay_fractal_squares_gapless_5, uniq_terence D:4: layout_loops_ring, minmay_lizard_king D:5: layout_loops_corners, serial_demonic, serial_demonic_a, serial_demonic_a, serial_demonic_g, serial_demonic_f Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 4 5 6 7 8 | 8.5 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 150 | 264 | 100 || 514 Use: Scroll | 1 | 2 | 3 || 6 Armour: Leather armour | 7 | 54 | 16 || 77 Dodge: Dodged | 5 | 35 | 20 || 60