Dungeon Crawl Stone Soup version 0.34-a0-1086-g12d9f381c8 (webtiles) character file. Game seed: 9700014956294948946 37 Selgeron the Apothecary (level 3, 0/24 HPs) Began as a Barachi Alchemist on Nov 5, 2025. Slain by a water moccasin (1 damage) ... on level 3 of the Dungeon. The game lasted 00:03:40 (2347 turns). Selgeron the Apothecary (Barachi Alchemist) Turns: 2347, Time: 00:03:41 Health: 0/24 AC: 2 Str: 9 XL: 3 Next: 41% Magic: 6/6 EV: 11 Int: 17 God: Gold: 177 SH: 0 Dex: 18 Spells: 6/7 levels left rFire . . . (100%) b - +1 dagger rCold . . . (100%) e - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -14), slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) Armour a - a +0 robe (worn) e - an orb of pyromania (worn) Jewellery d - a +6 ring of dexterity (worn) Talismans c - the inkwell talisman of Supple Strength {SInv} (You found it on level 1 of the Dungeon) [inkwell talisman] SInv: It lets you see invisible. Scrolls r - a scroll of revelation Potions g - a potion of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 1.7 Conjurations * Level 4.0 Alchemy * Level 0.2 Evocations * Level 1.0 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d2 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 9% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Grave Claw Necr 4% 2d7 28% 2 Sublimation of Blood Necr 2% N/A 28% 2 Olgreb's Toxic Radiance Alch 15% N/A 34% 4 Ignite Poison Fire/Alch 13% N/A 63% 4 Sticky Flame Fire/Alch 13% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The water moccasin is heavily wounded. The water moccasin barely misses you. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. x2; The orc closely misses you. You feel better. The water moccasin barely misses you. The orc barely misses you. You barely miss the water moccasin. The water moccasin is heavily wounded. You flicker for a moment. The water moccasin closely misses you. The orc hits you with a +0 flail. You strike the helpless water moccasin from behind! You hit the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. The water moccasin bites you. The orc hits you with a +0 flail. You hit the water moccasin. The water moccasin is almost dead. The water moccasin barely misses you. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You miss the water moccasin. The water moccasin is almost dead. The water moccasin misses you. The water moccasin barely misses you. The orc misses you. You miss the water moccasin. The water moccasin is almost dead. The water moccasin misses you. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the water moccasin but do no damage. The water moccasin is almost dead. You flicker back into view. The water moccasin closely misses you. The orc misses you. You miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. You die... #.#####.....# #.# #### ##.## ######...####.. #..............# ###.####...####.## #.....###.##### #######.###.###.#...# .....##.# #....o@.#. ####.##.###......S....# # #)##.........##.#### # #.##.###.##### .# # #.##......... # # #............ # ####.###.####.. # #.# #... .. # #.# ##### You could see a water moccasin and an orc. Vanquished Creatures An adder (D:3) 3 endoplasms 5 hobgoblins 2 jackals (D:1) A quokka (D:2) A ball python (D:2) A bat (D:2) 3 frilled lizards 3 goblins 7 kobolds 4 rats (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selgeron the Barachi Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 164 | D:1 | Found Fomaim's Assorted Antiques. 401 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 528 | D:1 | Identified the inkwell talisman of Supple Strength {SInv} 1831 | D:2 | Reached XP level 3. HP: 24/24 MP: 8/10 2196 | D:3 | Reached skill level 4 in Alchemy 2196 | D:3 | Reached skill level 1 in Shapeshifting 2292 | D:3 | Noticed a water moccasin 2347 | D:3 | HP: 1/24 [water moccasin (1)] 2347 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, serial_shops, shop, minmay_misc_feat_enclosed, nicolae_twisty_statue_hallways D:2: layout_basic, grunt_ministairs_14, nicolae_eternal_life D:3: layout_loops_ring, hellmonk_sif_muna_bookshelves, nemelex_xobeh_ov_fountains_minmay, nrook_loot_triangle, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 4 | 4.0 Shapeshifting | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.5 Conjurations | | 1.7 Evocations | | 0.2 Action || total ---------------------------++------- Attack: Normal || 42 Melee: Dagger || 27 Unarmed || 15 Cast: Poisonous Vapours || 53 Ability: Hop || 1 Drink: Curing || 2 Invisibility || 1 Read: Identify || 2 Noise || 1 Enchant weapon || 1 Blinking || 1 Amnesia || 1 Stab: Invisible || 4 Armour: Robe || 26 None || 6 Dodge: Dodged || 58 Form: Scroll || 1 Default || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2435 | 2313 | 122 | 97 | 1954 | 3 | 811.7 | Dungeon | 2435 | 2313 | 122 | 97 | 1954 | 3 | 811.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1268 daAuts D:2: 851 daAuts D:3: 315 daAuts