Selgeron Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, 35, D:1) a quokka corpse (skeletalised by now) (7, 35, D:1) a storm talisman (13, 31, D:1) a jackal skeleton (14, 32, D:1) a jackal skeleton (14, 35, D:1) a jackal skeleton (15, 2, D:1) a +0 ring mail (16, 22, D:1) a +0 club (24, 32, D:1) the spore talisman of the Dwarven Hall {-Tele rElec Will+} [spore talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. (35, 46, D:1) a +0 ring mail (36, -1, D:1) a +0 leather armour (45, 28, D:1) a +0 mace (48, 51, D:1) a bat corpse (skeletalised by now) (51, 10, D:1) a bat skeleton (56, 11, D:1) a +0 robe (57, 44, D:1) a +0 long sword of holy wrath Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -7, D:2) a +0 leather armour (13, 19, D:2) a +0 dagger (14, -15, D:2) a hobgoblin skeleton (15, -4, D:2) a +0 dagger a +0 ring mail a quokka skeleton a kobold skeleton (15, -3, D:2) a +0 cloak (17, 8, D:2) an adder skeleton (19, -12, D:2) a +0 club a goblin skeleton (22, 11, D:2) a +0 leather armour (25, -13, D:2) a +0 dagger (26, 10, D:2) a +0 whip (32, -13, D:2) a rat corpse (skeletalised by now) (35, -4, D:2) a +0 dagger (35, 4, D:2) a +0 ring mail (45, -2, D:2) a +0 whip a kobold corpse (skeletalised by now) (46, -5, D:2) a quokka corpse (skeletalised by now) (49, -1, D:2) a rat corpse (skeletalised by now) (50, -1, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (3, 33, D:3) a +0 dagger (6, 8, D:3) a +0 halberd (7, 1, D:3) a +0 robe (15, 11, D:3) a +0 flail a +0 halberd a +0 dagger a gnoll skeleton a kobold skeleton (17, 12, D:3) a hobgoblin skeleton (17, 21, D:3) a +0 leather armour (18, 10, D:3) a +0 short sword 2 stones a kobold skeleton (18, 15, D:3) a rimehorn talisman (28, 13, D:3) a +0 short sword a kobold skeleton (30, 18, D:3) a +0 whip 2 stones a kobold skeleton (35, -4, D:3) a +0 scale mail (36, 10, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (39, 27, D:3) a +0 robe (40, 3, D:3) a +0 robe (41, 22, D:3) a rat skeleton (43, 13, D:3) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (44, 19, D:3) the +11 scale mail of the Hot Ocelot {rElec rPois rC- Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (44, 34, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a quokka skeleton (0, 8, D:4) a +0 short sword (1, 1, D:4) a +0 club an orc corpse (4, -9, D:4) a staff of air (10, 28, D:4) a scarab talisman (14, 13, D:4) a +0 whip a kobold corpse (skeletalised by now) (20, 2, D:4) a +0 spear (22, 4, D:4) 2 flux baubles (25, -15, D:4) a +0 short sword 3 poisoned darts (29, 15, D:4) a quokka skeleton (31, 12, D:4) a +0 dagger a goblin corpse (skeletalised by now) (31, 19, D:4) a +0 leather armour (32, -6, D:4) a +2 ring mail of cold resistance (38, 8, D:4) a hound corpse (skeletalised by now) (38, 21, D:4) a +0 mace (38, 22, D:4) a +0 dagger 3 boomerangs an orc skeleton (43, 12, D:4) a +0 whip a +0 ring mail a +0 dagger (46, 30, D:4) a +0 dagger (51, 24, D:4) a +0 mace Level 5 of the Dungeon (1, 14, D:5) a +0 pair of boots (8, 17, D:5) a +0 flail a throwing net (10, 18, D:5) a +0 halberd