Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 6671324819595974301 37 Selgeron the Shooter (level 3, 0/31 HPs) Began as a Kobold Hunter on Aug 10, 2026. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (1275 turns). Selgeron the Shooter (Kobold Hunter) Turns: 1275, Time: 00:01:08 Health: 0/31 AC: 21 Str: 8 XL: 3 Next: 60% Magic: 3/3 EV: 3 Int: 10 God: Gold: 122 SH: 0 Dex: 20 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - melded +0 leather armour rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, small, no large weapons, nightstalker 3 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (melded) Jewellery c - a ring of resist corrosion Scrolls s - a scroll of butterflies i - a scroll of identify Potions b - a potion of brilliance Skills: - Level 2.1 Fighting * Level 6.8 Ranged Weapons - Level 2.4 Dodging - Level 1.3 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 36% 1 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel better. The gnoll hits you with a +0 club. The gnoll closely misses you. Things that are here: a +0 flail; a gnoll corpse You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll hits you with a +0 club. You shoot an arrow. The arrow hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 club. x2 * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow completely misses the gnoll. The arrow hits the gnoll. The gnoll is heavily wounded. The gnoll misses you. You shoot an arrow. The arrow barely misses the gnoll. The arrow closely misses the gnoll. The arrow barely misses the gnoll. The gnoll barely misses you. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. The gnoll hits you with a +0 club! You die... ***########.# *,,,,,,, *,,,,,,,,,#.# *,,,,,,, **,******,#.# ***** *,,,,,,, *,,,* *,#.# *,,,* *,,,,,,, ***,* *,#.# *,,,* *,,,,,,, *,* *,#.# *,,.* *,,,,,,, *,*###+#.# *,..****,,,,,,, *,,.<....###...*,,,,,,,,,, *,*......♣ğğğ..,,,,,,,**** ***.....#######*,,,,,,* *.....# *,,,,,,* *.....# *,,,,,,* *,....* **+***** *,,,,,* *,* *,,,,,* *,* *,,,,,* *,* ****+** *,* You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 3 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 7 ball pythons 4 bats 2 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selgeron the Kobold Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 204 | D:1 | Reached XP level 2. HP: 17/17 MP: 2/2 210 | D:1 | Reached skill level 6 in Ranged Weapons 681 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/3 1121 | D:2 | Found a faded altar of an unknown god. 1275 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring D:2: layout_basic, angelslayer_ecumenical_altar_broken_walls_simple Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 6 | 6.8 Fighting | | 2.1 Dodging | | 2.4 Stealth | | 1.3 Action || total ---------------------------++------- Fire: Shortbow || 88 Drink: Curing || 2 Moonshine || 1 Lignification || 1 Read: Identify || 2 Amnesia || 1 Noise || 1 Immolation || 1 Revelation || 1 Armour: Leather armour || 27 None || 1 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1288 | 1250 | 38 | 0 | 1070 | 2 | 644.0 | Dungeon | 1288 | 1250 | 38 | 0 | 1070 | 2 | 644.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 852 daAuts D:2: 435 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+