Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 15903190004065415175 20 Septsphynx the Magician (level 2, -2/15 HPs) Began as a Deep Elf Hedge Wizard on Sept 25, 2025. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:13:45 (1201 turns). Septsphynx the Magician (Deep Elf Hedge Wizard) Turns: 1201, Time: 00:13:46 Health: -2/15 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 3/9 EV: 12 Int: 18 God: Gold: 71 SH: 0 Dex: 14 Spells: 5/10 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (-2 -> -15) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles j - 7 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 chain mail f - an orb of light g - a +0 robe l - a +0 pair of gloves Scrolls h - a scroll of teleportation {unknown} i - a scroll of fog {unknown} k - a scroll of vulnerability {unknown} m - a scroll of acquirement {unknown} Potions d - a potion of magic Skills: * Level 2.9 Dodging - Level 2.6 Stealth * Level 4.8 Spellcasting + Level 2.3 Conjurations + Level 1.1 Summonings * Level 1.4 Necromancy * Level 1.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 18% N/A 12% 2 c - Grave Claw Necr 18% 2d8 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 18% N/A 12% 2 Call Imp Summ 16% N/A 13% 2 Maxwell's Portable Pile Tloc 9% (3-9)d3 24% 3 Teleport Other Tloc 9% N/A 24% 3 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. You hit the scorpion but do no damage. The scorpion is heavily wounded. You feel ready to blink again. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. You die... #.# #.# #.# ##.## #######..!# ##.#.#.#.#.##### #.......<.J.#.. ##.#.#.#.#.##.# #...........#@# ##.#.#.#.#.##s# #....†......#.# ##.#.#.#.#.##J# #...........#.# ##.#.#[#.#.#..# #...........#.# ##.#.#.#.#.##.# #.....†..J...# You could see a scorpion and an endoplasm. Vanquished Creatures 4 giant cockroaches 3 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Septsphynx the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 491 | D:1 | Reached XP level 2. HP: 10/15 MP: 9/9 858 | D:1 | Learned a level 2 spell: Blink 861 | D:1 | Learned a level 2 spell: Grave Claw 1153 | D:2 | Noticed a scorpion 1201 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_a, chequers_serial_rivers_small_a D:2: layout_basic, st_stairs_10, kennysheep_generic_room_8 Action || total ---------------------------++------- Melee: Dagger || 122 Cast: Magic Dart || 28 Blink || 2 Stab: Sleeping || 1 Armour: Robe || 90 Dodge: Dodged || 107