Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 3621164612857377116 19 Septsphynx the Magician (level 2, -1/15 HPs) Began as a Deep Elf Hedge Wizard on Sept 25, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:04:04 (375 turns). Septsphynx the Magician (Deep Elf Hedge Wizard) Turns: 375, Time: 00:04:05 Health: -1/15 AC: 2 Str: 7 XL: 2 Next: 55% Magic: 8/10 EV: 12 Int: 18 God: Gold: 45 SH: 0 Dex: 20 Spells: 10/11 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of dexterity HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration, hooves 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - a +6 ring of dexterity (worn) Scrolls i - a scroll of fear {unknown} Potions g - a potion of heal wounds {unknown} h - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} Skills: + Level 2.4 Dodging + Level 2.6 Stealth + Level 5.2 Spellcasting + Level 2.4 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 12% 2 Call Imp Summ 16% N/A 12% 2 Grave Claw Necr 18% 2d8 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have large cloven feet. You expend magic power (3 MP) to strengthen your wands. Message History The jackal bites you. The endoplasm hits you. It was a potion of mutation. You feel extremely strange. Your feet thicken and deform. You feel your magical essence link to the dungeon's wands. The jackal closely misses you. The endoplasm barely misses you. Magic courses through your body. The jackal completely misses you. The endoplasm barely misses you. The jackal misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ##......... #.......... ##.......... ## ........... ##. #..))...... #..###.††....... #...).†......# .. ###.#...@J?.....# .# ##... #.....###.##.. # ##..####.........# ##..###.........#...# #####..#..$.###.##### .# .........#### #.# ### ####.##### ... ....## # #..# .#.####### ....... ###.###.. ##..##....###.# ##### You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Septsphynx the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/9 212 | D:1 | Reached skill level 5 in Spellcasting 369 | D:1 | Gained mutation: You have large cloven feet. [potion of | mutation] 369 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 375 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.6 Conjurations | | 2.4 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 45 Use: Potion || 2 Armour: Robe || 10 Dodge: Dodged || 20